Handy trigger, but pretty damn tedious to still do :/ Especially since the top maps have thousands of games played every hour. Unless you and a BIG group of friends did this all for your map, it wouldn't do much.
You can do it alone. You can do that 100 times in about 12 hours. This will make the map half-popular and lots of people will join the game, which will make it more popular and so on. Of course, it depends of the map size and type. (See the graph on the front page news).
100 times in 12 hours? Wouldn't your map still be low on popularity because it's only 8 games per hour? I always thought the popularity list was based on games per hour and not total games played.
But aside from that, you'd have to spend 12 hours at your computer starting and quitting your game every 5 min? I can think of better ways to spend the better part of a day :P
What we need to come up with as a sc2mapster community is a group effort to raise the popularity of a member's map once its released. If we get 50 guys doing your Boost thing for just one hour, that would be a significant gain.
100 times in 12 hours? Wouldn't your map still be low on popularity because it's only 8 games per hour? I always thought the popularity list was based on games per hour and not total games played.
But aside from that, you'd have to spend 12 hours at your computer starting and quitting your game every 5 min? I can think of better ways to spend the better part of a day :P
What we need to come up with as a sc2mapster community is a group effort to raise the popularity of a member's map once its released. If we get 50 guys doing your Boost thing for just one hour, that would be a significant gain.
Don't quote me on this, but I think they take the times played in 24 hours and divide that by 24 to get the player per hour number.
What we need to come up with as a sc2mapster community is a group effort to raise the popularity of a member's map once its released. If we get 50 guys doing your Boost thing for just one hour, that would be a significant gain.
What would happen if you used the restart game action at the end instead of end game? If it works right over Battle.net, it would be more efficient and you could do things like leave SC2 open overnight.
What would happen if you used the restart game action at the end instead of end game? If it works right over Battle.net, it would be more efficient and you could do things like leave SC2 open overnight.
I really think you have to host manually. Thats why popular custom games have no restart feature.
I believe the popularity is added in the score screen.
I see. I tried this and the restart function doesn't work online anyway. Nor does setting the next map to the current map and ending the game.
Probably they took out the restart feature to avoid people boosting maps automatically. But still, its very automatic, you just have to click there, and there... Someone could make a software that simulates mouse-clicks and clicks for me.
Here is a very useful trigger to help map makers to boost their maps. See image attached.
Handy trigger, but pretty damn tedious to still do :/ Especially since the top maps have thousands of games played every hour. Unless you and a BIG group of friends did this all for your map, it wouldn't do much.
@ZarafFaraz: Go
You can do it alone. You can do that 100 times in about 12 hours. This will make the map half-popular and lots of people will join the game, which will make it more popular and so on. Of course, it depends of the map size and type. (See the graph on the front page news).
100 times in 12 hours? Wouldn't your map still be low on popularity because it's only 8 games per hour? I always thought the popularity list was based on games per hour and not total games played.
But aside from that, you'd have to spend 12 hours at your computer starting and quitting your game every 5 min? I can think of better ways to spend the better part of a day :P
What we need to come up with as a sc2mapster community is a group effort to raise the popularity of a member's map once its released. If we get 50 guys doing your Boost thing for just one hour, that would be a significant gain.
Don't quote me on this, but I think they take the times played in 24 hours and divide that by 24 to get the player per hour number.
Popularity is not per hour, its per 12 hours. So, when you see 100 games per hour, it's actually 100 games per 12 hours. The system is lying to you.
This is a very nice idea! :)
What would happen if you used the restart game action at the end instead of end game? If it works right over Battle.net, it would be more efficient and you could do things like leave SC2 open overnight.
@Kanaru: Go
I really think you have to host manually. Thats why popular custom games have no restart feature. I believe the popularity is added in the score screen.
@RodrigoAlves: Go
I see. I tried this and the restart function doesn't work online anyway. Nor does setting the next map to the current map and ending the game.
Probably they took out the restart feature to avoid people boosting maps automatically. But still, its very automatic, you just have to click there, and there... Someone could make a software that simulates mouse-clicks and clicks for me.
With all those Blizzard resets, this trigger might be useful again...
You can use a mouse recorder for that.
Where can I download that?
You can DL the demo for free here.
Edit: Comment removed.
@RodrigoAlves: Go
Posting links to
pirate softwareBob Marley music might not be the best of plans...just a heads up.I know, but that might not work, and can contain viruses. The demo can be used for an unlimited time, and works fine for this.
@BumpInTheNight: Go
:)