But it seems, that this wont work, because the minerals are still shared.
I guess, as the trigger gets triggered ;) I no more have any influence on the particular player - so that I somehow have to change the property of the other players, am I right?
Or is there even a better / easier solution?
Thx in advance.
I think you could change the leaver's properties just fine, the problem is that the built-in trigger to divide resources is activating before yours. You could verify this with some debug messages; if it is the case, the best solution might be to give the resources back. If you can get a trigger to activate before, I would just change the leaver's alliance settings.
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Hi,
I already tried it myself but it seems I am missing something. I try to avoid the sharing of ressources after a player leaves.
I constructed thought of a solution - like this one:
But it seems, that this wont work, because the minerals are still shared. I guess, as the trigger gets triggered ;) I no more have any influence on the particular player - so that I somehow have to change the property of the other players, am I right?
Or is there even a better / easier solution? Thx in advance.
@nThrX: Go
What about after the minerals get added take them away again? Modify the player to unrevieve them?
@nThrX: Go
I think you could change the leaver's properties just fine, the problem is that the built-in trigger to divide resources is activating before yours. You could verify this with some debug messages; if it is the case, the best solution might be to give the resources back. If you can get a trigger to activate before, I would just change the leaver's alliance settings.