The research ability is targeted for a specific unit, not on a building. It's basically the upgrade missile weapons on an Evolution Center except it's attached to a unit instead.
Create a new Requirement (e.g. "Research Is enabled")
Double click on the Requirement Property (or Requirement - Node Link)
Add to the node "Show" a new requirement Node of Type "Count Upgrade"
Select in the Alias List your created Upgrade ("Enable Research")
Set State to "Completed"
Now go to your Research Ability
Double Click on the "Ability - Info" Property (or "Ability - info - Button - Requirements")
Double-click in the opened Window on the Research Command wich should be enabled with the Kill
Select in the List under "Info - Button - Requirement" your created Requirement ("Research Is enabled")
Done, now the Research Command is only available, if the "Enable Research" Upgrade is researched...
Now the Trigger part: This should look like this:
EnableUpgradeAbilityEventsUnit-AnyUnitdiesLocalVariablesConditions(Ownerof(Triggeringunit))==10(Unittypeof(Triggeringunit))==OmegaliskActionsUI-Display"Your Units are now Upgradable!"for(Allplayers)toDirectiveareaTechTree-SetEnableResearchupgradelevelto1forplayer1General-Wait5.0GameTimesecondsUI-ClearDirectiveMessagesfor(Allplayers)
This should do the job jo want...
BTW:
You can insert then the Player wich killed the Unit (Killing Player or Owner of (Killing Unit) ), so that only the Player, wich killed the Omegalisk can research...
Select on the left half of the Window very on the top (under the Buttons) from the List "Data Types" (at the Moment "Upgrades") the Item "Requirements"
Add new Object (new Requirement) and select it
Then add on the right side down under "Requirement" to the "Show" node a new requirement Node of Type "Count Upgrade" [like in Point 5 before]
Select in the Alias List your created Upgrade ("Enable Research")
Set State to "Completed"
Go to your Research Ability
Select on thr right Side the Ability Tab
Double-click on the Research Command wich should be enabled with the Kill
Select in the List under "Info - Button - Requirement" your created Requirement ("Research Is enabled")
Done, now the Research Command is only available, if the "Enable Research" Upgrade is researched...
nvm that i've copied it from above (was too lazy to type it again...)
Err, what goes into the Ability and Ability Command tabs..?
Not in the Unit Settings, but in the Research Ability ("Evolution Chamber - Research (Evolution Chamber)") .
There you have to Double-Click on the right side of window in the Ability Tab on your Command.
And then Select under "Requirement" your Requirement ("research Is Enabled").
EnableUpgradeAbilityEventsUnit-AnyUnitdiesLocalVariablesConditions(Ownerof(Triggeringunit))==10(Unittypeof(Triggeringunit))==OmegaliskActionsUI-Display"Your Units are now Upgradable!"for(Allplayers)toDirectiveareaTechTree-SetEnableResearchupgradelevelto1forplayer1General-Wait5.0GameTimesecondsUI-ClearDirectiveMessagesfor(Allplayers)
@Thenarden:
The research ability is targeted for a specific unit, not on a building. It's basically the upgrade missile weapons on an Evolution Center except it's attached to a unit instead.
@Mesden: Go
First the Data Editor part:
Now the Trigger part: This should look like this:
This should do the job jo want...
BTW:
You can insert then the Player wich killed the Unit (Killing Player or Owner of (Killing Unit) ), so that only the Player, wich killed the Omegalisk can research...
Cheers Then
@Thenarden:
I assume creating the Upgrade would be adding an Object, but I don't see this Requirement thing.
In the Data Editor under "Requirements".
It's a Object Type (Data Type) like Abilities and Upgrades...
@Thenarden:
When I create an object I see two tabs. One says Upgrade the other says Editor...
@Mesden: Go
Huh? Can you make a Screenshot?
Sure.
Oops, forgot to attach
@Mesden: Go
ahh, ok. one moment...
Edit:
nvm that i've copied it from above (was too lazy to type it again...)
Cheers Then
@Thenarden:
Add New Requirement isn't selectable.
@Mesden: Go
Because there is already a Node...
Select it, set Alias to "Enable Research" and state to "Completed"
@Thenarden:
Err, what goes into the Ability and Ability Command tabs..?
Not in the Unit Settings, but in the Research Ability ("Evolution Chamber - Research (Evolution Chamber)") .
There you have to Double-Click on the right side of window in the Ability Tab on your Command. And then Select under "Requirement" your Requirement ("research Is Enabled").
Cheers Then
Edit:
Ok, no. Wait...
@Thenarden:
Okay. Done that. Now I guess I have to do something with the Triggers
@Mesden: Go
Sorry, made a mistake. In the Requirement "Research is Enabled" the requirement node must be under "Use" and not under "Show"...
Trigger is as I written above:
Quote from Thenarden:
@Mesden: Go
Sorry, made a mistake. In the Requirement "Research is Enabled" the requirement node must be under "Use" and not under "Show"...
----
Should I do anything with what I changed to show previously?
@Mesden: Go
I ment it must look like in the attachment...
@Thenarden:
I still have to do something in the Lurker Menu I posted above to make that upgrade show in the Lurker's command card though.
@Mesden: Go
Jepp.
Command Type: Ability Command
Requirements: (None)
Ability: Evolution Chamber - Research (Evolution Chamber)
Ability Command: Evolve Missile Attack Level 1
This will give your unit the Command Button to research Attack...
Cheers Then
@Thenarden:
Hmm I'm not sure what I did.. Evolve Missile Attack Level 1 isn't an option to choose. Just #2 and #3...