Hello, I was wondering if there is a way to get the total damage amount dealt through triggers instead of the "triggering damage amount" event?
The "triggering damage amount" event works fine for non-fatal damage, but when the damage is fatal, the amount is capped at the triggering unit's remaining life. What I would rather like is to get the total amount of damage dealt instead.
Also, the damage is randomized slightly. So CatalogFieldGetData on the Effect Amount wouldn't work properly here as the damage will be slightly off every attack.
For example:
Mob 1, HP: 40/40
I deal 60 damage to Mob 1
Text damage displays 40 damage dealt, instead of the actual 60.
Hello, I was wondering if there is a way to get the total damage amount dealt through triggers instead of the "triggering damage amount" event?
The "triggering damage amount" event works fine for non-fatal damage, but when the damage is fatal, the amount is capped at the triggering unit's remaining life. What I would rather like is to get the total amount of damage dealt instead.
Also, the damage is randomized slightly. So CatalogFieldGetData on the Effect Amount wouldn't work properly here as the damage will be slightly off every attack.
For example:
Mob 1, HP: 40/40
I deal 60 damage to Mob 1
Text damage displays 40 damage dealt, instead of the actual 60.