How to do it? I create 2 events saying If Unit Command Center, (xx-xx-xx) dies, then another with the same, but a different position, and then actions saying, that player 1 wins, player 2-7 loses,but i killed one command center, and i won, i am confused, I believe I must use a unit group, but idk how to make 1 with a variable, any help?
Event - Unit is Killed
.
Condition
[CC1] Is Alive == False
[CC2] Is Alive == False
.
Action
End Game in Victory for Player 1
Pick each Integer between 2 and 7
End game in Defeat for player Picked Integer
Event - Unit is Killed
.
Condition
[CC1] Is Alive == False
[CC2] Is Alive == False
.
Action
End Game in Victory for Player 1
Pick each Integer between 2 and 7
End game in Defeat for player Picked Integer
Would running that trigger everytime a unit is killed cause lag?
Event - Unit is Killed
.
Condition
[CC1] Is Alive == False
[CC2] Is Alive == False
.
Action
End Game in Victory for Player 1
Pick each Integer between 2 and 7
End game in Defeat for player Picked Integer
All I need to know is how to do that condition part, a screen shot please! Everything else I am fine with
Edit: I found it out, with experimenting, thanks!
How to do it? I create 2 events saying If Unit Command Center, (xx-xx-xx) dies, then another with the same, but a different position, and then actions saying, that player 1 wins, player 2-7 loses,but i killed one command center, and i won, i am confused, I believe I must use a unit group, but idk how to make 1 with a variable, any help?
If you want it to be solo keep it the way you are but merge it into one event where...
Event
If Unit Command Center Dies OR If Unit Command Center 2 (?) Dies
Condition
Both command centers are dead
Action
Win
Event - Unit is Killed
.
Condition
[CC1] Is Alive == False
[CC2] Is Alive == False
.
Action
End Game in Victory for Player 1
Pick each Integer between 2 and 7
End game in Defeat for player Picked Integer
Would running that trigger everytime a unit is killed cause lag?
@EpicurusDarwin: Go
unless you kill 1000 units every second, No
How do I create conditions, its confusing...
All I need to know is how to do that condition part, a screen shot please! Everything else I am fine with Edit: I found it out, with experimenting, thanks!