Hi folks.
Is there any fast way to overlay entire map witch zerg's creep via triggers? When i tried "Add Permanent creep at point" with huge range from 4 points on map,it took up to 20 seconds.
first: it took about a minute of computing...
second: range seems to be limited. Got a big circle on 256x256 map.
third: got really strange error (many many times)
WARNING: Unable to create unit actor. Creating fallback sphere unit.
WARNING: Unable to create actor unit fallback GenericUnitFallback. This is a serious failure. Is the game data corrupt?
Type "lay creep 1", "lay creep 2", "generate 0" (or any other number) and tell me how it works for you.
You can also tweak in triggers. I point some things with comments.
I tried it for you, I get youre result, not Grenegg's. With a 256x256 it takes about a minute to compute at the end of the load screen, then the map reveals a big circle of creep where the edges are regular terrain. I didnt receive any error messages tho.
It might help to add the environmental creep actions in a seperate trigger other than map initialize, I did not try this.
Why don't you break up the map into sections and add creep to each section after a wait of like 0.05 seconds? Putting creep everywhere at once might simply be too much for the game engine to handle.
@BasharTeg: Go
I just did it in this map. It works much better, but it still isn't the goal.
@BasicGear: Go
I'm doing it in separate trigger, not while loading (map initialization). I don't receive errors all the time, so this is even more strange :P
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Hi folks.
Is there any fast way to overlay entire map witch zerg's creep via triggers? When i tried "Add Permanent creep at point" with huge range from 4 points on map,it took up to 20 seconds.
There is the way i do it:
@Frizi: Go
try radius 500 ive had no problems with making creep.
first: it took about a minute of computing...
second: range seems to be limited. Got a big circle on 256x256 map.
third: got really strange error (many many times)
WARNING: Unable to create unit actor. Creating fallback sphere unit.
WARNING: Unable to create actor unit fallback GenericUnitFallback. This is a serious failure. Is the game data corrupt?
@Frizi: Go
ummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm I've done it fine,
on 256x256 map?
can you test this map?
Type "lay creep 1", "lay creep 2", "generate 0" (or any other number) and tell me how it works for you.
You can also tweak in triggers. I point some things with comments.
edit: anyone?
I tried it for you, I get youre result, not Grenegg's. With a 256x256 it takes about a minute to compute at the end of the load screen, then the map reveals a big circle of creep where the edges are regular terrain. I didnt receive any error messages tho.
It might help to add the environmental creep actions in a seperate trigger other than map initialize, I did not try this.
gl hf
Why don't you break up the map into sections and add creep to each section after a wait of like 0.05 seconds? Putting creep everywhere at once might simply be too much for the game engine to handle.
@BasharTeg: Go I just did it in this map. It works much better, but it still isn't the goal.
@BasicGear: Go I'm doing it in separate trigger, not while loading (map initialization). I don't receive errors all the time, so this is even more strange :P