In Warcraft 3, waits would get longer the more players there were in a game. Do waits work more correctly in SC2? That is, if I wanted a trigger to wait a second, would it wait for exactly a second (give or take a few milliseconds) or would it wait for way longer as it did in WC3?
Sorry, yeah, I'm talking real time. WC3 had a serious issue with that (but I also think it suffered with gametime waits). Fortunately, timers with callback functions made precise timing possible (but that was only available in JASS).
In Warcraft 3, waits would get longer the more players there were in a game. Do waits work more correctly in SC2? That is, if I wanted a trigger to wait a second, would it wait for exactly a second (give or take a few milliseconds) or would it wait for way longer as it did in WC3?
@OneSoga: Go
that depends.
a game has a certain game speed, which affects the wait 1.0 gametime stuff.
it should not however affect the wait 1.0 realtime stuff.
if a player is causing the game to slow down, then the wait (gametime) is affected.
I've never really looked into it much, so if I'm wrong feel free to correct me.
Sorry, yeah, I'm talking real time. WC3 had a serious issue with that (but I also think it suffered with gametime waits). Fortunately, timers with callback functions made precise timing possible (but that was only available in JASS).