I have a working kill counter in my map, which rewards players with minerals and vespene relative to the value of the killed unit.
However, in my exploring of the trigger system I discovered actions to modify unit properties, one of these was a life value, so in theory I could make a unit slightly tougher per kill... but how would I increase a unit's damage individually, per kill, as well as health? Is it possible? So if I have say, a bunch of marines, and one keeps making kills, he gets slightly more health and damage than the others?
Excellent idea! I was actually considering something along those lines, but didn't quite know how to implement it. Any suggestions to get me started? Or is it as simple as just go into behaviours and add a veterancy one?
It actually should be quite as simple. Well, for huge amount of levels its a pain in the ass, because you cannot say like "get +1 damage every level", but you have to specify each level for its own (copy n paste is your friend ;) - still, you have to enter experience needed for levels manually)
Just enter the levels in the Veterancy Level + tab and add the specifications for each level.
It actually should be quite as simple. Well, for huge amount of levels its a pain in the ass, because you cannot say like "get +1 damage every level", but you have to specify each level for its own (copy n paste is your friend ;) - still, you have to enter experience needed for levels manually)
Just enter the levels in the Veterancy Level + tab and add the specifications for each level.
Great, but where exactly is the veterinary level/tab? I don't understand. How do I modify that the requirement is x kills, and the effect is x more damage and health? I've created a custom behaviour, but it's not err, I've looked over it but can't find where the relevant fields are...
I need to make behaviour which buffs the damage and health per level up, as such? But where exactly are the unit attributes editable, since in the combat tab in a custom behaviour, there are quite a lot of tables for "damage" which are not easily differentiated?
I have a working kill counter in my map, which rewards players with minerals and vespene relative to the value of the killed unit.
However, in my exploring of the trigger system I discovered actions to modify unit properties, one of these was a life value, so in theory I could make a unit slightly tougher per kill... but how would I increase a unit's damage individually, per kill, as well as health? Is it possible? So if I have say, a bunch of marines, and one keeps making kills, he gets slightly more health and damage than the others?
You could give him a veterancy behavior, which improves those values as the unit gains experience.
@Kueken531: Go
Excellent idea! I was actually considering something along those lines, but didn't quite know how to implement it. Any suggestions to get me started? Or is it as simple as just go into behaviours and add a veterancy one?
It actually should be quite as simple. Well, for huge amount of levels its a pain in the ass, because you cannot say like "get +1 damage every level", but you have to specify each level for its own (copy n paste is your friend ;) - still, you have to enter experience needed for levels manually)
Just enter the levels in the Veterancy Level + tab and add the specifications for each level.
@Kueken531: Go
Great, but where exactly is the veterinary level/tab? I don't understand. How do I modify that the requirement is x kills, and the effect is x more damage and health? I've created a custom behaviour, but it's not err, I've looked over it but can't find where the relevant fields are...
I need to make behaviour which buffs the damage and health per level up, as such? But where exactly are the unit attributes editable, since in the combat tab in a custom behaviour, there are quite a lot of tables for "damage" which are not easily differentiated?
Bumping...