Simply make a new structure, give it the model of the tree, then (because this is in the trigger section) make a trigger
"when any unit dies"
"unit type = tree"
"create unit - your wood"
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So im trying to figure out how to make a Tree doodad destructible and once its destroyed it drops wood. Any one know how to do this.
Simply make a new structure, give it the model of the tree, then (because this is in the trigger section) make a trigger
"when any unit dies"
"unit type = tree"
"create unit - your wood"
K so i figured out how to make a new structure, but I dont know how to give it the tree model. How do i do this?