I am adding a glow to units using triggers, as the glow's color is necessary for visual feedback for each unit. Everything is working for me except one thing: the previously added doodad and/or actor model is not being destroyed.
I am using omni lights and gas canister glow. I have tried destroying doodads that were hand placed, doodads spawned by triggers, and attached as actors. I have not used attach as model with a generic actor as I want the pre-made actor. Here's the list of codes that I have already tried (in generic form):
I am adding a glow to units using triggers, as the glow's color is necessary for visual feedback for each unit. Everything is working for me except one thing: the previously added doodad and/or actor model is not being destroyed.
I am using omni lights and gas canister glow. I have tried destroying doodads that were hand placed, doodads spawned by triggers, and attached as actors. I have not used attach as model with a generic actor as I want the pre-made actor. Here's the list of codes that I have already tried (in generic form):
And the code for the doodads: