- I think I now have the longest trigger made in history of mankind, but it works superb, no issues what so ever, tbh I'm very surprised I finally got it to work, using too many variables can give you headache! :<
"Or do I have to make it more complicated? ;)"
Answer to my own question: Yes... I had to..
OLD POST:
In my dialog I have several buttons, for example:
Events:
Dialog - Any Dialog Item is used by Player Any Player with event type Clicked
Local Variables
Conditions:
(Used dialog item) == Dialog 1
Actions:
General - If (Conditions then do (Actions) else do (Actions)
Shit ton of actions and stuff here
There is a total of 14 Dialog buttons like this excluding the Random Button.
So my question is, is there a way I can make my Random button pick a random dialog button of the other 14 ones when clicked?
SOLVED
- I think I now have the longest trigger made in history of mankind, but it works superb, no issues what so ever, tbh I'm very surprised I finally got it to work, using too many variables can give you headache! :<
"Or do I have to make it more complicated? ;)"
Answer to my own question: Yes... I had to..
OLD POST:
In my dialog I have several buttons, for example:
Events:
Dialog - Any Dialog Item is used by Player Any Player with event type Clicked
Local Variables
Conditions: (Used dialog item) == Dialog 1
Actions: General - If (Conditions then do (Actions) else do (Actions) Shit ton of actions and stuff here
There is a total of 14 Dialog buttons like this excluding the Random Button.
So my question is, is there a way I can make my Random button pick a random dialog button of the other 14 ones when clicked?
Or do I have to make it more complicated? ;)