I'm trying to make a transmission from Lasarra with cinematic portrait (big portrait in a "window" like in campaign missions), but it only shows kinds of shit instead of her face, doesn't matter what is chosen as transmission source. I found the actor "Lasarra Portrait" of type "Composite Portrait" as well as models "Lasarra Portrait" & "Lasarra Portrait Addition", and I can suppose that her portrait is composed of a background and the character model, and that's the cause of my problem. But her in-game portrait (normal unit portrait) is alright, and if I choose "Game portrait" in transmission options, the portrait is OK. But how to get this normal portrait as "Cinematic portrait"? I'll appreciate if someone guides me a little.
No one experienced such problems?.. Hard to believe. :] My English is not perfect, so I would like to reformulate/clarify/complement my question.
This is the trigger action:
The result is on the attached screenshot. What can make the game use this distorted portrait (on the left) instead of normal unit portrait (on the right)?
That happends also to me. Is only with specific portraits (such as Lasarra, Kerrigan HotS (both), ZaGara, Abathur). That's because they have portrait additions which can't be shown (directly I think) via a transmission. I don't know (or don't remember) the solution to this problem and I hope someone can teach us how to use these kind of portraits.
I had checked it, of course. All campaign transmissions are made with "Send transmission (Campaign)" action requiring Story library and using Conversation lines which seem to have discouraging structure and settings. I hope there is an easier solution. Unit portrait in the game is OK, but the addition (unit model) is not drawn in cinematic portrait window. Kind of strange and stupid bug...
@Downsizer: Go Well, then I think we could brings this up to Blizzard. They made the assets this way while most of the others aren't, causing troubles to use them properly, so maybe they can do something about it.
I used a "send transmission" trigger, with a "source - unit transmission source" - [the unit I wanted to talk in transmission], and "portrait: cinematic portrait"
You made it work with composite portraits like Lasarra or Zagara? Well, you're lucky then.
For me it didn't work whatever I chose as transmission type or source. But I finally got what I wanted. Maybe the result of my desperate tryings and weird experiments will be useful for someone.
In fact, the solution is very easy in the end. Prior to sending transmission we create (only once) the needed portrait with size and position of cinematic portrait we want to have in the transmission. Then we set its actor to the base actor of the portrait (this way we repeat the action which should have been done by the game itself) and store the portrait in a variable.
I'm trying to make a transmission from Lasarra with cinematic portrait (big portrait in a "window" like in campaign missions), but it only shows kinds of shit instead of her face, doesn't matter what is chosen as transmission source. I found the actor "Lasarra Portrait" of type "Composite Portrait" as well as models "Lasarra Portrait" & "Lasarra Portrait Addition", and I can suppose that her portrait is composed of a background and the character model, and that's the cause of my problem. But her in-game portrait (normal unit portrait) is alright, and if I choose "Game portrait" in transmission options, the portrait is OK. But how to get this normal portrait as "Cinematic portrait"? I'll appreciate if someone guides me a little.
No one experienced such problems?.. Hard to believe. :] My English is not perfect, so I would like to reformulate/clarify/complement my question. This is the trigger action:
The result is on the attached screenshot. What can make the game use this distorted portrait (on the left) instead of normal unit portrait (on the right)?
That happends also to me. Is only with specific portraits (such as Lasarra, Kerrigan HotS (both), ZaGara, Abathur). That's because they have portrait additions which can't be shown (directly I think) via a transmission. I don't know (or don't remember) the solution to this problem and I hope someone can teach us how to use these kind of portraits.
Wrong. Sorry
Any help would still be appreciated...
@Downsizer: Go I think your best chance is to open a map with a transmission from one of those mentioned by TheSC2Maniac and check the triggers.
@SoulFilcher: Go
I had checked it, of course. All campaign transmissions are made with "Send transmission (Campaign)" action requiring Story library and using Conversation lines which seem to have discouraging structure and settings. I hope there is an easier solution. Unit portrait in the game is OK, but the addition (unit model) is not drawn in cinematic portrait window. Kind of strange and stupid bug...
@Downsizer: Go Well, then I think we could brings this up to Blizzard. They made the assets this way while most of the others aren't, causing troubles to use them properly, so maybe they can do something about it.
Here is how I did it, and it worked...
I used a "send transmission" trigger, with a "source - unit transmission source" - [the unit I wanted to talk in transmission], and "portrait: cinematic portrait"
@Argutaris: Go
You made it work with composite portraits like Lasarra or Zagara? Well, you're lucky then.
For me it didn't work whatever I chose as transmission type or source. But I finally got what I wanted. Maybe the result of my desperate tryings and weird experiments will be useful for someone.
In fact, the solution is very easy in the end. Prior to sending transmission we create (only once) the needed portrait with size and position of cinematic portrait we want to have in the transmission. Then we set its actor to the base actor of the portrait (this way we repeat the action which should have been done by the game itself) and store the portrait in a variable.
Then we use the normal "Send Transmission" action with our variable as portrait and "No transmission source" as source.
Sending transmission from no one will require to make unit selection circle flash manually if necessary.