Okay, I'm pretty sure this is the correct category, but I'm a very new mapmaker so I'm not entirely certain. If I'm wrong, my bad. Please tell me where it ought to be so I'll know for the future.
In any event I'm working on a map I call Glory to the Hogs. Right now it's a basic melee map in which the capturing of the island in the middle of the river is just a really good idea strategically. However, I want to make it into an actual victory condition. I decided to try making the island a region, then setting a trigger to activate fulfillment of the condition. Then I realized that, not only am I not sure how to do that, it doesn't really achieve what I'm trying to do. That way, someone who just lands a unit on the island can get the victory condition, when I want them to have to really take and hold the island by establishing a secondary base and defenses there, and fending off the other player's attempts to take it from them. Maybe require them to hold it for a certain length of time after taking it?
Say, when a player builds a Command Center/Nexus/Hatchery for the first time on the island, it triggers a timer. If they can successfully keep the island for, say, 20 minutes, they achieve that victory condition. If at any time their central building (CC/Nex/Hatch) is destroyed (or maybe if all of the holding player's units/structures on the island are destroyed) the counter disappears and the condition isn't met. Ideally I'd like them to be able to lose it if they're driven off the island after 20 minutes, but that might not be fair/balanced? I dunno, open to suggestions. Either way, if the other player drives the first player off the island, and then establishes a secondary base there, the timer would start over from the beginning and then the first player would have to try to unseat the second player. Et cetera until someone achieves dominance.
Destroying the other player's base is still the other primary victory condition, but I'd like to have both of them need to be satisfied in order to beat the map, if that's possible. I'm sure it is, but I have no idea how to go about doing that.
How/where should I go to learn how to do this? Alternatively, if it's not too much to ask, can someone walk me through the steps? It doesn't have to be uber-simplified, I just need to be pointed in the right direction.
There is some work to do, I will make it the best I can.
Edit: I uploaded a map hope is what you wanted, it's not complete because what I try is that you learn and not making it for you :P.
I only made it for building in mid but with terran you can bring a CC there without building it, hope you can make it, if you have problems or something PM me and I will try to help.
Thank you VERY much for the time you spent in doing that! Honestly I'm more grateful for that kind of effort than if you'd just given me something to copy. I completely understand and appreciate the goal of teaching me how to fish rather than giving me a fish. :) I do want them to have to actually build there in order to get the achievement, so that's not a problem at all. Although if a Terran air-lifts a CC in that's acceptable as well. I hadn't thought of that possibility since I tend to favor Zerg or 'toss when I play. :p
I'll download the map and take a look at it. Thank you so much again. I'll definitely PM you if I manage to screw something up on Glory. XD
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Okay, I'm pretty sure this is the correct category, but I'm a very new mapmaker so I'm not entirely certain. If I'm wrong, my bad. Please tell me where it ought to be so I'll know for the future.
In any event I'm working on a map I call Glory to the Hogs. Right now it's a basic melee map in which the capturing of the island in the middle of the river is just a really good idea strategically. However, I want to make it into an actual victory condition. I decided to try making the island a region, then setting a trigger to activate fulfillment of the condition. Then I realized that, not only am I not sure how to do that, it doesn't really achieve what I'm trying to do. That way, someone who just lands a unit on the island can get the victory condition, when I want them to have to really take and hold the island by establishing a secondary base and defenses there, and fending off the other player's attempts to take it from them. Maybe require them to hold it for a certain length of time after taking it?
Say, when a player builds a Command Center/Nexus/Hatchery for the first time on the island, it triggers a timer. If they can successfully keep the island for, say, 20 minutes, they achieve that victory condition. If at any time their central building (CC/Nex/Hatch) is destroyed (or maybe if all of the holding player's units/structures on the island are destroyed) the counter disappears and the condition isn't met. Ideally I'd like them to be able to lose it if they're driven off the island after 20 minutes, but that might not be fair/balanced? I dunno, open to suggestions. Either way, if the other player drives the first player off the island, and then establishes a secondary base there, the timer would start over from the beginning and then the first player would have to try to unseat the second player. Et cetera until someone achieves dominance.
Destroying the other player's base is still the other primary victory condition, but I'd like to have both of them need to be satisfied in order to beat the map, if that's possible. I'm sure it is, but I have no idea how to go about doing that.
How/where should I go to learn how to do this? Alternatively, if it's not too much to ask, can someone walk me through the steps? It doesn't have to be uber-simplified, I just need to be pointed in the right direction.
Thanks a lot for your time.
@KnifeSmile:
There is some work to do, I will make it the best I can.
Edit: I uploaded a map hope is what you wanted, it's not complete because what I try is that you learn and not making it for you :P.
I only made it for building in mid but with terran you can bring a CC there without building it, hope you can make it, if you have problems or something PM me and I will try to help.
@mihai14: Go
Thank you VERY much for the time you spent in doing that! Honestly I'm more grateful for that kind of effort than if you'd just given me something to copy. I completely understand and appreciate the goal of teaching me how to fish rather than giving me a fish. :) I do want them to have to actually build there in order to get the achievement, so that's not a problem at all. Although if a Terran air-lifts a CC in that's acceptable as well. I hadn't thought of that possibility since I tend to favor Zerg or 'toss when I play. :p
I'll download the map and take a look at it. Thank you so much again. I'll definitely PM you if I manage to screw something up on Glory. XD