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you can get a missile with unit enter region but i found no way to get a missile that hits the target and dies i need it because i attach something to missiles and remove it when they die (blizzards basic missile system)
@HellGateSc2: Go
Tried to listen for when a unit is removed, instead of dies?
also tried it :/
currently i use a system that get all entering missiles and indexing them and if the unit == no unit the missile died
makes it a bit laggy with much missiles but the only way i think
Why don't you use the data editor rather than the trigger editor to attach things to the missiles (assuming its an actor of course)?
i attach a texttag image to it but it will be only shown if a boolean is true :/
You might want to check the "projectile unit" and see if it has the flags on it set so it will even generate a removed or died event.
I believe there is a timer set on most of these project tile units actors that will remove them from game as well
But a unit requires certain flags to be on for it to generate Events. that you can pick up on.
i will use my loop to do it. so i also can check if a missile hits the ground or collides with a unit (i also added shields :P)
you can get a missile with unit enter region but i found no way to get a missile that hits the target and dies i need it because i attach something to missiles and remove it when they die (blizzards basic missile system)
@HellGateSc2: Go
Tried to listen for when a unit is removed, instead of dies?
also tried it :/
currently i use a system that get all entering missiles and indexing them and if the unit == no unit the missile died
makes it a bit laggy with much missiles but the only way i think
Why don't you use the data editor rather than the trigger editor to attach things to the missiles (assuming its an actor of course)?
i attach a texttag image to it but it will be only shown if a boolean is true :/
@HellGateSc2: Go
You might want to check the "projectile unit" and see if it has the flags on it set so it will even generate a removed or died event.
I believe there is a timer set on most of these project tile units actors that will remove them from game as well
But a unit requires certain flags to be on for it to generate Events. that you can pick up on.
i will use my loop to do it. so i also can check if a missile hits the ground or collides with a unit (i also added shields :P)