In a map I am working on, I've set up a cinematic that shows a ghost walking up to a cliff overlooking two critters, and then sniping them. It works perfectly fine, but when it fades out and ends cinematic mode, all I get is a black screen with the UI still on. I really want this to work, or else my entire map is just wasted. Please help me. :)
Thanks for the reply, but it still won't work :( Also, either the visibility revealer at the scene of the cinematic won't destroy itself, or the area won't unexplore.
Yea you can give the revealer a duration or destroy it manually after you are done with it. Alternatively for that you can Set Visibility of fog of war to off, so you can see anything, after the cinematic turn fog of war back on.
If the black screen you are getting is not a fog of war issue, I don't really know what it is
Ok, here it is. I know the concept isn't very original, but I'm still trying to learn everything so cut me some slack. :P
(As you can see it's not quite finished).
You actually said it yourself. You fade out (to black) and end the cinematic. Just fade back in or the game will stay black, as you told it to. :-)
A few thoughts on the map so far. I know, it's early but I'm a stickler for details.
- After you kill the revealers after the cinematic, you should also set the area to be unexplored (assuming you don't want it to be seen for some reason).
- Why is he sniping critters at point blank range? Doesn't feel very hunter'ish. Maybe add some distance, make him sit in a bush. Also, maybe add a reaction to the other critter when the first dies. Make him (try to) run away.
I like the terrain so far, detailed = good. Keep up the good work!
Thanks for the help and comments, I'll try to make him a bit more hunter-ish now. :D
Edit: He crouches when he actually shoots the sniper shot at the critters, but is there any way to make him crouch for the whole duration he is in the bush looking down on the critters, as well as shooting them? :)
He crouches when he actually shoots the sniper shot at the critters, but is there any way to make him crouch for the whole duration he is in the bush looking down on the critters, as well as shooting them? :)
I haven't been playing around much with actors and animations yet. Anyway, in the data editor for the ghost actor events, I found "Spell B" (aiming his gun). The aiming looks good enough, but after a snipe he stands up as part of the animation before aiming again, looks a bit weird. You could play around a bit with it and see how it works.
Anyway, another problem. :) How do I get a text message to only display to the player who has a unit in a region? Like a text message saying 'life refilled' to the player who moves his Marine into a region.7
Hi, you guys have been really helpful with my map, was just wondering if you could tell me how to put in a third person camera system, but with mouse click movement. So no WASD. :)
In a map I am working on, I've set up a cinematic that shows a ghost walking up to a cliff overlooking two critters, and then sniping them. It works perfectly fine, but when it fades out and ends cinematic mode, all I get is a black screen with the UI still on. I really want this to work, or else my entire map is just wasted. Please help me. :)
@GePanda: Go
You may be zoomed into something due to your last cinematic camera position
Use Save Camera before the cinematic start and Restore Camera afterwards so you are sure the old camera is restored
@SweetZombieJesus: Go
Thanks for the reply, but it still won't work :( Also, either the visibility revealer at the scene of the cinematic won't destroy itself, or the area won't unexplore.
@GePanda: Go
Yea you can give the revealer a duration or destroy it manually after you are done with it. Alternatively for that you can Set Visibility of fog of war to off, so you can see anything, after the cinematic turn fog of war back on.
If the black screen you are getting is not a fog of war issue, I don't really know what it is
@SweetZombieJesus: Go
How about I give you the map to look at?
You can post it here, maybe someone can look at it (maybe me if I look before anyone else :P)
@SweetZombieJesus: Go
Ok, here it is. I know the concept isn't very original, but I'm still trying to learn everything so cut me some slack. :P (As you can see it's not quite finished).
You actually said it yourself. You fade out (to black) and end the cinematic. Just fade back in or the game will stay black, as you told it to. :-)
A few thoughts on the map so far. I know, it's early but I'm a stickler for details.
- After you kill the revealers after the cinematic, you should also set the area to be unexplored (assuming you don't want it to be seen for some reason).
- Why is he sniping critters at point blank range? Doesn't feel very hunter'ish. Maybe add some distance, make him sit in a bush. Also, maybe add a reaction to the other critter when the first dies. Make him (try to) run away.
I like the terrain so far, detailed = good. Keep up the good work!
@Berrala: Go
Of course! I feel so stupid. :)
Thanks for the help and comments, I'll try to make him a bit more hunter-ish now. :D
Edit: He crouches when he actually shoots the sniper shot at the critters, but is there any way to make him crouch for the whole duration he is in the bush looking down on the critters, as well as shooting them? :)
:< Sorry, someone beat me to it :P
I haven't been playing around much with actors and animations yet. Anyway, in the data editor for the ghost actor events, I found "Spell B" (aiming his gun). The aiming looks good enough, but after a snipe he stands up as part of the animation before aiming again, looks a bit weird. You could play around a bit with it and see how it works.
@Berrala: Go
Hmmm... I'll try to get something to work...
Anyway, another problem. :) How do I get a text message to only display to the player who has a unit in a region? Like a text message saying 'life refilled' to the player who moves his Marine into a region.7
Edit: Solved it, nevermind.
Hi, you guys have been really helpful with my map, was just wondering if you could tell me how to put in a third person camera system, but with mouse click movement. So no WASD. :)