For Example, much like in a Phantom map, if a player does something (kills a unit in my case) then his resource income per mineral and vespense collection will permanently increase? I tried the "modify player property" and messed about with the "Handicap" option but I'm not clear what im meant to set the value to?
Could someone tell me how it does this in Phantom (when someone is selected is a phantom he gets a % more resources per collection). thanks :)
For Example, much like in a Phantom map, if a player does something (kills a unit in my case) then his resource income per mineral and vespense collection will permanently increase? I tried the "modify player property" and messed about with the "Handicap" option but I'm not clear what im meant to set the value to?
Could someone tell me how it does this in Phantom (when someone is selected is a phantom he gets a % more resources per collection). thanks :)
Catalog - Set value of Abilities "Gathering ability ID" "ResourceAmountMultiplier[X]" for player 1 to "Y"
ID's of gathering abilities - "SCVHarvest" "MULEGather " "DroneHarvest" "ProbeHarvest"
X=0 changes income of minerals, X=1 changes income of vespene.
Y are percent value of resources gathered (1=100%, 2=200% etc.)
Basically you edit value of harvest ability, meybe there's other workaroudn but I'd do it like this.