Been delvering through the editor and I can't seem to find the right combo to respawn a specific unit. I have Marines customized to be able to build Auto Turrets. If an Auto Turret is up and it dies, it gets respawned as well. Anyone know the Condition, action, etc, for only allowing the Marine unit type to respawn? Or any specific type? I've made variables for Heroic units, respawn behaviors, etc - no go.
about Power Up implementations, You mean like Runes and Stuff? I could make a sample map for you but it requires an Inventory instead of Pick Up like Mineral Shard. It usually requires a little workaround for the Effects to work thus Removing the Rune on Sight but thanks for the Reminder' I'm gonna experiment a little.
Been delvering through the editor and I can't seem to find the right combo to respawn a specific unit. I have Marines customized to be able to build Auto Turrets. If an Auto Turret is up and it dies, it gets respawned as well. Anyone know the Condition, action, etc, for only allowing the Marine unit type to respawn? Or any specific type? I've made variables for Heroic units, respawn behaviors, etc - no go.
@bigredalpha: Go
Unit Type Classification Check or Unit Type of Unit
UnitDies
CustomScript _ UnitRevive (lv_triggeringUnit);
@Mugen245: Go
Oh, wow, thanks for reminding me of that... I completely skipped over that... =/
This is off the thread topic, but do you know of a thread, or know anything, about power up implenmentations?
@bigredalpha: Go
Dont forget to set Death Time Field to 1000
about Power Up implementations, You mean like Runes and Stuff? I could make a sample map for you but it requires an Inventory instead of Pick Up like Mineral Shard. It usually requires a little workaround for the Effects to work thus Removing the Rune on Sight but thanks for the Reminder' I'm gonna experiment a little.
Here ya go' I'm gonna be using these for my Mod Patches. :)
Also try this
http://www.sc2mapster.com/forums/resources/tutorials/12163-data-creating-a-powerup-item-that-activates-when-touched/
@Mugen245: Go
Thanks! That is super helpful!
@bigredalpha: Go
A slight update. :)