In my game, I have two teams that have optional AI slots. I want it so that, if a team has no actual players, the AI take over for that team. However, if the other team DOES have actual players, the AI should disable themselves. At the same time, let's say both teams have a mix of AI's and players. If one team quits, and that team no longer has any players, the AI should take control.
For this reason, I need a way to disable/enable whether or not an AI is active/doing things on the fly, on a player-by-player basis. I saw the global 'Pause AI Time' action, but since it's global, I can't use it.
Thanks for the help!
Zetal
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Hey all,
In my game, I have two teams that have optional AI slots. I want it so that, if a team has no actual players, the AI take over for that team. However, if the other team DOES have actual players, the AI should disable themselves. At the same time, let's say both teams have a mix of AI's and players. If one team quits, and that team no longer has any players, the AI should take control.
For this reason, I need a way to disable/enable whether or not an AI is active/doing things on the fly, on a player-by-player basis. I saw the global 'Pause AI Time' action, but since it's global, I can't use it.
Thanks for the help! Zetal