I've set-up a realy basic map initialization trigger that strangely does not work past a certain point, or sometimes he reaches other points but REALY SLOWLY for some unknown reason...
All I have is a Cinematic Mode ON followed by a (Pick All Players and do Actions) with camera panning and then reseting to game camera
After that is a set of Alliance setting actions, followed by light adjustment and tip creation.
The only elements of waiting are between the different camera angles (4 of em) and all categories are separated by a comment (ex: TIPS - LIGHTING - ALLIANCES - CINEMATIC)
There's nothing fancy and nothing to cause any problem but there still are :(
Also, it never seems to end, as it never reaches tips creation, and thus blocks all other triggers from activating
My guess would be that the cinematic is causing problems, so should I make another trigger for it or is there another cause?
Sorry for the late reply I had a few problems with my computer so here it is:
Initialization
Events
Game - Map initialization
Local Variables
Conditions
Actions
------- Game Startup (Cinematic)
Cinematics - Turn cinematic mode On for (All players) over Immediate seconds
Player Group - Pick each player in (All players) and do (Actions)
Actions
Camera - Apply North Preview for player (Picked player) over 0.0 seconds with 100% initial velocity, 0% deceleration, and Include Target
General - Wait 1.7 Real Time seconds
Camera - Apply North City for player (Picked player) over 3.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Include Target
General - Wait 2.7 Real Time seconds
Camera - Apply North View 3 for player (Picked player) over 2.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Include Target
General - Wait 1.7 Real Time seconds
Camera - Apply North View 1 for player (Picked player) over 2.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Include Target
General - Wait 1.7 Real Time seconds
Camera - Apply North View 2 for player (Picked player) over 2.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Include Target
General - Wait 1.7 Real Time seconds
Camera - Make the camera look at (Position of Main Hangar [93.86, 193.72]) for player (Picked player) over 2.0 seconds with 100% initial velocity, 0% deceleration
General - Wait 1.7 Real Time seconds
Camera - Apply (Default game camera) for player (Picked player) over 2.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Don't Include Target
General - Wait 1.0 Real Time seconds
Cinematics - Turn cinematic mode Off for (All players) over 0.0 seconds
UI - Clear All Messages for (All players)
------- Tips
UI - Create a tip with title "Game Mechanic", description "", alert text "" and icon Assets\Textures\btn-tips-armory.dds for (All players)
UI - Create a tip with title "Trading", description "If you are more the peaceful or mon...", alert text "" and icon Assets\Textures\btn-tips-credit.dds for (All players)
UI - Create a tip with title "Exterior Shops", description "There are also a few shops outside ...", alert text "" and icon Assets\Textures\btn-tips-challengecounter.dds for (All players)
UI - Create a tip with title "Repair Station", description "If your ship is damaged, which is c...", alert text "" and icon Assets\Textures\btn-techupgrade-terran-immortalityprotocol.dds for (All players)
------- Set Alliances
Player Group - Add player 1 to North Team
Player Group - Add player 2 to North Team
Player Group - Add player 3 to North Team
Player Group - Add player 4 to North Team
Player Group - Add player 5 to North Team
Player Group - Add player 6 to North Team
Player Group - Add player 7 to North Team
Player - Make all players in North Team treat each other as Ally With Shared Vision
Player Group - Add player 8 to South Team
Player Group - Add player 9 to South Team
Player Group - Add player 10 to South Team
Player Group - Add player 11 to South Team
Player Group - Add player 12 to South Team
Player Group - Add player 13 to South Team
Player Group - Add player 14 to South Team
Player - Make all players in South Team treat each other as Ally With Shared Vision
------- Special Issues
Timer - Start Super Crane Activation as a One Shot timer that will expire in (Random real between 10.0 and 120.0) Game Time seconds
Environment - Change the light used for time of day lighting to Custom Light Set
Environment - Set time of day to 06:00:00
Environment - Pause time of day cycle
------- Lights - Weather
------- 00:00:00 - Dark - Eclipse
------- 06:00:00 - Normal
------- 12:00:00 - Offset Light Boost - Solar Storm Incoming
------- 12:30:00 - Light Boost - Solar Storm
I think the waits in the trigger are what's the problem. You can have multiple Map Initialization triggers, why not split the cinematic with the waits into another?
Unless I'm mistaken and that's how you planned it to be.
The problem is that you are playing the cinematic for every player seperately.
First player 1 is shown the cinematic, gets all the waits, then 20 seconds later, player 2 gets the cinematic... etc
Dont use picked player for cinematic but just use the Player Group All Players and dont loop it like you do now
If All Players is not possible, you would have to split up every camera action in a new picked player loop, just make sure there are no Waits in there
I've set-up a realy basic map initialization trigger that strangely does not work past a certain point, or sometimes he reaches other points but REALY SLOWLY for some unknown reason...
All I have is a Cinematic Mode ON followed by a (Pick All Players and do Actions) with camera panning and then reseting to game camera
After that is a set of Alliance setting actions, followed by light adjustment and tip creation.
The only elements of waiting are between the different camera angles (4 of em) and all categories are separated by a comment (ex: TIPS - LIGHTING - ALLIANCES - CINEMATIC)
There's nothing fancy and nothing to cause any problem but there still are :(
Also, it never seems to end, as it never reaches tips creation, and thus blocks all other triggers from activating
My guess would be that the cinematic is causing problems, so should I make another trigger for it or is there another cause?
How about pasting the actual trigger...
@OverPoweredZeratul: Go
Make sure you dont have any infinite loop that cause the trigger queue to stop. Also posting your trigger here could help
Sorry for the late reply I had a few problems with my computer so here it is:
Initialization
Events
Game - Map initialization
Local Variables
Conditions
Actions
------- Game Startup (Cinematic)
Cinematics - Turn cinematic mode On for (All players) over Immediate seconds
Player Group - Pick each player in (All players) and do (Actions)
Actions
Camera - Apply North Preview for player (Picked player) over 0.0 seconds with 100% initial velocity, 0% deceleration, and Include Target
General - Wait 1.7 Real Time seconds
Camera - Apply North City for player (Picked player) over 3.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Include Target
General - Wait 2.7 Real Time seconds
Camera - Apply North View 3 for player (Picked player) over 2.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Include Target
General - Wait 1.7 Real Time seconds
Camera - Apply North View 1 for player (Picked player) over 2.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Include Target
General - Wait 1.7 Real Time seconds
Camera - Apply North View 2 for player (Picked player) over 2.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Include Target
General - Wait 1.7 Real Time seconds
Camera - Make the camera look at (Position of Main Hangar [93.86, 193.72]) for player (Picked player) over 2.0 seconds with 100% initial velocity, 0% deceleration
General - Wait 1.7 Real Time seconds
Camera - Apply (Default game camera) for player (Picked player) over 2.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Don't Include Target
General - Wait 1.0 Real Time seconds
Cinematics - Turn cinematic mode Off for (All players) over 0.0 seconds
UI - Clear All Messages for (All players)
------- Tips
UI - Create a tip with title "Game Mechanic", description "", alert text "" and icon Assets\Textures\btn-tips-armory.dds for (All players)
UI - Create a tip with title "Trading", description "If you are more the peaceful or mon...", alert text "" and icon Assets\Textures\btn-tips-credit.dds for (All players)
UI - Create a tip with title "Exterior Shops", description "There are also a few shops outside ...", alert text "" and icon Assets\Textures\btn-tips-challengecounter.dds for (All players)
UI - Create a tip with title "Repair Station", description "If your ship is damaged, which is c...", alert text "" and icon Assets\Textures\btn-techupgrade-terran-immortalityprotocol.dds for (All players)
------- Set Alliances
Player Group - Add player 1 to North Team
Player Group - Add player 2 to North Team
Player Group - Add player 3 to North Team
Player Group - Add player 4 to North Team
Player Group - Add player 5 to North Team
Player Group - Add player 6 to North Team
Player Group - Add player 7 to North Team
Player - Make all players in North Team treat each other as Ally With Shared Vision
Player Group - Add player 8 to South Team
Player Group - Add player 9 to South Team
Player Group - Add player 10 to South Team
Player Group - Add player 11 to South Team
Player Group - Add player 12 to South Team
Player Group - Add player 13 to South Team
Player Group - Add player 14 to South Team
Player - Make all players in South Team treat each other as Ally With Shared Vision
------- Special Issues
Timer - Start Super Crane Activation as a One Shot timer that will expire in (Random real between 10.0 and 120.0) Game Time seconds
Environment - Change the light used for time of day lighting to Custom Light Set
Environment - Set time of day to 06:00:00
Environment - Pause time of day cycle
------- Lights - Weather
------- 00:00:00 - Dark - Eclipse
------- 06:00:00 - Normal
------- 12:00:00 - Offset Light Boost - Solar Storm Incoming
------- 12:30:00 - Light Boost - Solar Storm
I think the waits in the trigger are what's the problem. You can have multiple Map Initialization triggers, why not split the cinematic with the waits into another?
Unless I'm mistaken and that's how you planned it to be.
The problem is that you are playing the cinematic for every player seperately. First player 1 is shown the cinematic, gets all the waits, then 20 seconds later, player 2 gets the cinematic... etc
Dont use picked player for cinematic but just use the Player Group All Players and dont loop it like you do now
If All Players is not possible, you would have to split up every camera action in a new picked player loop, just make sure there are no Waits in there
Wow, I didn't know that that action worked that way, now everything works fine :) tyvm!!