I've been working on a 3P movement system (and by extension a 1P for a later map, that is as lagless as possible.
To do that I've been keeping it trimmed down to 3-4 triggers and as many built in functions (like move etc) as possible.
Now normally an evil (which I have already removed) of 3P/1P in SC2 is the unit Fidget. However it occured to me, why not just alter the unit fidget every time I want to rotate? Its already smooth, I can set the unit fidget angle and speed, I can even make him do things while hes idle to make it more realisitic.
So now what I want to do is have the unit's rotate be the unit fidget (since it is smooth) and have the camera follow the unit.
I remember seeing some behavior or effect that would do this but I can't for the life of me find it again. Can anyone help me here with suggestions on how to do this?
Thanks!
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Howdy all,
I've been working on a 3P movement system (and by extension a 1P for a later map, that is as lagless as possible.
To do that I've been keeping it trimmed down to 3-4 triggers and as many built in functions (like move etc) as possible.
Now normally an evil (which I have already removed) of 3P/1P in SC2 is the unit Fidget. However it occured to me, why not just alter the unit fidget every time I want to rotate? Its already smooth, I can set the unit fidget angle and speed, I can even make him do things while hes idle to make it more realisitic.
So now what I want to do is have the unit's rotate be the unit fidget (since it is smooth) and have the camera follow the unit.
I remember seeing some behavior or effect that would do this but I can't for the life of me find it again. Can anyone help me here with suggestions on how to do this?
Thanks!