Timer - Start (New timer) as a One Shot timer that will expire in 0.1 Game Time seconds
General - Wait for (Last started timer) to have 0.0 seconds Remaining
Point - Move Point 001 To ((Position of Merc - War Pig (Merc Marine) [97.62, 100.17]) offset by (0.0, 0.0))
Point - Make Point 001 face (Facing of Merc - War Pig (Merc Marine) [97.62, 100.17]) degrees
Camera - Set Camera 001 target to Point 001
Camera - Apply camera object Rotation (Facing of Point 001) for player 1 over 1.0 seconds with Existing Velocity% initial velocity and 10% deceleration
Timer - Restart (Last started timer)
There a nice smooth camera rotation for ya@Doom2Darkness: Go
To add on, if you are making it like an rpg like map I would put in if then else statements to detect if a mouse click is down or not for temporary camera rotation.
Need help. How do you do that?
This was supplied by Draken2223 -
General - Repeat (Actions) forever
Actions
Timer - Start (New timer) as a One Shot timer that will expire in 0.1 Game Time seconds
General - Wait for (Last started timer) to have 0.0 seconds Remaining
Point - Move Point 001 To ((Position of Merc - War Pig (Merc Marine) [97.62, 100.17]) offset by (0.0, 0.0))
Point - Make Point 001 face (Facing of Merc - War Pig (Merc Marine) [97.62, 100.17]) degrees
Camera - Set Camera 001 target to Point 001
Camera - Apply camera object Rotation (Facing of Point 001) for player 1 over 1.0 seconds with Existing Velocity% initial velocity and 10% deceleration
Timer - Restart (Last started timer)
There a nice smooth camera rotation for ya@Doom2Darkness: Go
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To add on, if you are making it like an rpg like map I would put in if then else statements to detect if a mouse click is down or not for temporary camera rotation.
@rot1npieces: Go
bunch of important camera settings you may need to make to get your camera to follow something with out suttering
http://forums.sc2mapster.com/resources/tutorials/10838-trigger-data-set-camera-to-follow-unit-perfectly-no/