I was thinking of making some terrifyng adic water. I made it greenish and changed some ambience and stuff so it looks good. But then I thought it would look even more terrifying if it was boiling and spewing acid up in the air. I tried adding water doodads with the lava splash model, but it doesn't seem to be working and when it works the animations are messed up. And if I do make it work, how can i change the color of it, because there is no actor? Any better ideas on how to make this?
Make a custom Doodad type actor and set the events to texture swap by id/set tint colour and play a certain animation forever (not just once).
Consider altering the scale of the doodads in the z direction since most spews are particle emmiters so benefit from being thrown in the air higher. Also make sure your doodad is at the water surface and not at the bottom of the deep blue sea.
I was thinking of making some terrifyng adic water. I made it greenish and changed some ambience and stuff so it looks good. But then I thought it would look even more terrifying if it was boiling and spewing acid up in the air. I tried adding water doodads with the lava splash model, but it doesn't seem to be working and when it works the animations are messed up. And if I do make it work, how can i change the color of it, because there is no actor? Any better ideas on how to make this?
You can select doodads and tint them individually, or in groups if you drag+select. Just press Enter when you have doodads selected.
Make a custom Doodad type actor and set the events to texture swap by id/set tint colour and play a certain animation forever (not just once).
Consider altering the scale of the doodads in the z direction since most spews are particle emmiters so benefit from being thrown in the air higher. Also make sure your doodad is at the water surface and not at the bottom of the deep blue sea.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg