Hello everyone.
IM currently working on a Tower Defense Map. So i spend like 2 hours for my terrain, makin it look like a TD, gettin some maze and stuff.
When i tried to test the map i was a bit shocked. I couldnt see rly much of the path the units are supposed to walking over. Imagine for example the Element TD from WC3. Ur Building ur Tower at some cliff stuff and the creeps are walking below. SO i alrdy synched all my areas to look the same and i used the normal cliffs for the "tower building area" . The Problem is : its too high to see the path most likely in game camera. I alrdy tried to change Map Height and stuff but that didnt work out. Also, now trying to lower the level manully looks totally dumbed. can any1. help me here?
Hmm like always a screenshot is usefull for helping but here are 2 general advices:
Just 1 level of cliff should serve your purpose and I think that its not that high that you cant look above it.
Anyways you can always use a custom camera.
Just move your camera in the editor to the view you want the users to have.
Than create a new camera.
Open the Trigger Editor and set the camera for all players.
screenshot please
Also, when making the terrain, did you create cliffs upwards for the tower areas, or lower cliffs for the path? Lowering the initial level cliff usually results in terrain that's covered in fog, and in some cases doesn't even exist (The "space" in scrap station for example) I don't know whether that's the problem, but it's the most likely guess. Unless you increased the height multiple times for your tower areas...
Hello everyone. IM currently working on a Tower Defense Map. So i spend like 2 hours for my terrain, makin it look like a TD, gettin some maze and stuff. When i tried to test the map i was a bit shocked. I couldnt see rly much of the path the units are supposed to walking over. Imagine for example the Element TD from WC3. Ur Building ur Tower at some cliff stuff and the creeps are walking below. SO i alrdy synched all my areas to look the same and i used the normal cliffs for the "tower building area" . The Problem is : its too high to see the path most likely in game camera. I alrdy tried to change Map Height and stuff but that didnt work out. Also, now trying to lower the level manully looks totally dumbed. can any1. help me here?
Hmm like always a screenshot is usefull for helping but here are 2 general advices:
Just 1 level of cliff should serve your purpose and I think that its not that high that you cant look above it. Anyways you can always use a custom camera. Just move your camera in the editor to the view you want the users to have. Than create a new camera. Open the Trigger Editor and set the camera for all players.
screenshot please
Also, when making the terrain, did you create cliffs upwards for the tower areas, or lower cliffs for the path? Lowering the initial level cliff usually results in terrain that's covered in fog, and in some cases doesn't even exist (The "space" in scrap station for example) I don't know whether that's the problem, but it's the most likely guess. Unless you increased the height multiple times for your tower areas...
How can i make lvl1 cliffs instead of level 2?o0
im tryin to post a screen soon.