I have only seen posts created in 2010 that say, to make the sky box visible, you have to "hide lowest cliff level". Apparently it used to be a checkbox under the tab in the data Editor called "Terrain Textures Sets", but I can find no such thing, and am assuming it's outdated. Can someone tell me how I can do this, or at least make some terrain look like outer space?
You need to use a "space-ready" cliff type with it though, or it will still have odd geometry sticking out along the edges (see image 2).
If you have your skybox visibility turned on with a proper model selected and you just have a black background your camera probably has its Z distance too low: a simple Ctrl + Mousewheel Down will expand the view range.
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I have only seen posts created in 2010 that say, to make the sky box visible, you have to "hide lowest cliff level". Apparently it used to be a checkbox under the tab in the data Editor called "Terrain Textures Sets", but I can find no such thing, and am assuming it's outdated. Can someone tell me how I can do this, or at least make some terrain look like outer space?
It's under Terrain Types (see image 1).
You need to use a "space-ready" cliff type with it though, or it will still have odd geometry sticking out along the edges (see image 2).
If you have your skybox visibility turned on with a proper model selected and you just have a black background your camera probably has its Z distance too low: a simple Ctrl + Mousewheel Down will expand the view range.