Greetings venerable sc2mapster community! I'd like to showcase the terrain for a map I've been working on for about 6 months and hopefully get some feedback about its artistic aspect. I am pretty new to the SC2 editor and this is my first map.
About the map:
I am designing this terrain for a sequel to a map made by Fahquel and Malkavian called Night of the Dead Spec Ops.
Genre: Horror Coop Survival.
Current Issues:
The map has a LOT of doodads. When I reached around 10k-11k doodads the editor started to delete doodads I had previously placed at random. I lost quite a bit of work before I noticed this was happening. Has anyone ever experienced this?
Development Recruiting:
Just in case anyone out there happens to be interested in my work or shares a burning passion for intensely challenging Coop Survival genre games like we do we could really use some help. Especially in the Data editing area. Our trigger guy is still on board but our data team member is currently MIA.
Add me (EntityEnigma #436) or hang out in our community channel at starcraft://group/1/5522.
Misc:
I have been putting quite a few hours in every weekend to try and learn more about the data editor particularly about model editing and design. If anyone has some good tips or information to share that would be much appreciated. The more simple the better at this point. I'm pretty retarded when it comes to technical stuff but I can do really good work once I get that part of the process down.
Looking pretty good! Looking forward to playing this once it's out :)
Wish I could help with the Data Editor, but I don't know that much about it myself. Though, if you need any help with beta testing, let me know, would be glad to assist!
Awesome, thanks! What a friendly helpful community. I guess I should get started on my class development.
By the way, my terrain component for a 256x256 map in the overview manager seems rather large at 19.7MB. Is that normal? I'm surprised my placed object component is only 2.5 MB at near 8.8k doodads.
Okay, I am trying to learn how to create and fully customize unit weapons. I tried to find a tutorial to guide me in doing this but as yet I haven't found one that covers replacing sounds and animations and that ties those to the weapon. I tried the Weapons tutorial by ProzaicMuse on the tutorials reference page but it just gives me a 404.
Someone told me about tutorials that Kueken, Fireball, and Chainsaw have done but I haven't been able to find them with just this information. If anyone has something helpful to share that would help me in this regard I'd greatly appreciate it. I'm also wondering if I should repost this in the Data forum.
If you need data help, the data forum is the place to go. Most (not all) of us terrainers will hit a wall trying to do anything beyond basic data and some terrain data.
Now, as for terrain: there is such thing as too much detail. I'm not sure what it is exactly that may be causing your issues, but consider replacing rocks and such with foliage (which is a brush) and large clusters of small doodads with one larger one (eg. instead of spamming lots of zerus plants, just plop down a 'zerus plant cluster large' doodad).
Look at my attack/defend swap map for the easiest way to have swapping weapons (uses behaviours to add/remove them).
All sounds and visuals are caused by actors. Simple weapons only need a Action actor but the more complex the weapon the more actor types it will need.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Thx Scrin, yeah I think replacing small doodad clusters with larger doodads is what it's gonna have to come down to. When I first started on the map I was really inefficient with doodads.
Alrighty. I use table view for the most part and there just seem to be a ton of fields and values that I'm not familiar with for actors. I feel like unless I know exactly what I'm doing I just end up wasting hours and hours of time trying to get something to work through trial and error but I found your map in the archive and am looking it over. Lack of familiarity makes it somewhat hard to understand what is really going on though.
Greetings venerable sc2mapster community! I'd like to showcase the terrain for a map I've been working on for about 6 months and hopefully get some feedback about its artistic aspect. I am pretty new to the SC2 editor and this is my first map.
About the map: I am designing this terrain for a sequel to a map made by Fahquel and Malkavian called Night of the Dead Spec Ops.
Genre: Horror Coop Survival.
Current Issues: The map has a LOT of doodads. When I reached around 10k-11k doodads the editor started to delete doodads I had previously placed at random. I lost quite a bit of work before I noticed this was happening. Has anyone ever experienced this?
Development Recruiting: Just in case anyone out there happens to be interested in my work or shares a burning passion for intensely challenging Coop Survival genre games like we do we could really use some help. Especially in the Data editing area. Our trigger guy is still on board but our data team member is currently MIA. Add me (EntityEnigma #436) or hang out in our community channel at starcraft://group/1/5522.
Misc: I have been putting quite a few hours in every weekend to try and learn more about the data editor particularly about model editing and design. If anyone has some good tips or information to share that would be much appreciated. The more simple the better at this point. I'm pretty retarded when it comes to technical stuff but I can do really good work once I get that part of the process down.
Looking pretty good! Looking forward to playing this once it's out :) Wish I could help with the Data Editor, but I don't know that much about it myself. Though, if you need any help with beta testing, let me know, would be glad to assist!
@StealthToast: Go
Will do! Thx for posting!
I am one of the data experts on this site. Ask and you shall be answered.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Awesome, thanks! What a friendly helpful community. I guess I should get started on my class development.
By the way, my terrain component for a 256x256 map in the overview manager seems rather large at 19.7MB. Is that normal? I'm surprised my placed object component is only 2.5 MB at near 8.8k doodads.
Okay, I am trying to learn how to create and fully customize unit weapons. I tried to find a tutorial to guide me in doing this but as yet I haven't found one that covers replacing sounds and animations and that ties those to the weapon. I tried the Weapons tutorial by ProzaicMuse on the tutorials reference page but it just gives me a 404.
Someone told me about tutorials that Kueken, Fireball, and Chainsaw have done but I haven't been able to find them with just this information. If anyone has something helpful to share that would help me in this regard I'd greatly appreciate it. I'm also wondering if I should repost this in the Data forum.
This appears to be what I was looking for in case anyone wants to know the same thing.
http://www.sc2mapster.com/forums/resources/tutorials/10948-data-simple-one-shot-linear-attacks/
If you need data help, the data forum is the place to go. Most (not all) of us terrainers will hit a wall trying to do anything beyond basic data and some terrain data.
Now, as for terrain: there is such thing as too much detail. I'm not sure what it is exactly that may be causing your issues, but consider replacing rocks and such with foliage (which is a brush) and large clusters of small doodads with one larger one (eg. instead of spamming lots of zerus plants, just plop down a 'zerus plant cluster large' doodad).
@EntityEnigma: Go
Look at my attack/defend swap map for the easiest way to have swapping weapons (uses behaviours to add/remove them).
All sounds and visuals are caused by actors. Simple weapons only need a Action actor but the more complex the weapon the more actor types it will need.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@ScrinKing: Go
Thx Scrin, yeah I think replacing small doodad clusters with larger doodads is what it's gonna have to come down to. When I first started on the map I was really inefficient with doodads.
@DrSuperEvil: Go
Alrighty. I use table view for the most part and there just seem to be a ton of fields and values that I'm not familiar with for actors. I feel like unless I know exactly what I'm doing I just end up wasting hours and hours of time trying to get something to work through trial and error but I found your map in the archive and am looking it over. Lack of familiarity makes it somewhat hard to understand what is really going on though.
If your data editor is set to the standards the edited fields are green in colour.
Also if in doubt read the wiki for what fields do. Most actors have important fields in blue.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg