I know that's what you're saying, but it still doesn't really work well. It's better now that you changed 'doodads', but that doesn't change the fact that 'smart use of doodads' still falls under complexity. And poll answers like 'randomization'... not even sure what it's doing there - whether you need randomized terrain is entirely dependant on your map and has very little to do with making it look good. The one thing that can make a good terrain great when worked to perfection would be 'telling a story' without overdoing the doodad part, if you ask me. That kind of encompasses 'smart use of doodads', 'complexity', 'simplicity' and 'uniqueness'.
I know, lol, I was thinking Diablo when I was making this poll cant wait for that game.
I know, lol, I was thinking Diablo when I was making this poll cant wait for that game.
The skills to make use of everything you have. Because good Terrain comes from people with the knowledge to make it.