How can you modify a model's animations/particle systems? For example, I've exported the Vortex model (Mothership ability) "SingularityAreaImpact.m3" and imported it into 3ds max. When I press the 'Play animation' button, all the model does is sink for a very brief period and then stop. It looks nothing like what it does in-game.
Hello,
How can you modify a model's animations/particle systems? For example, I've exported the Vortex model (Mothership ability) "SingularityAreaImpact.m3" and imported it into 3ds max. When I press the 'Play animation' button, all the model does is sink for a very brief period and then stop. It looks nothing like what it does in-game.
EDIT: Here is a video of the Vortex model's animation being played in Max. http://tinypic.com/r/2rfc8hs/6
Thanks.
Ok, I just found about the Sequences rollout of the M3 Plugin which shows the various animations of the model.
That solves the geometric animations. But what about the textures, what is animating them?