Alright for my version of the old map Evolves I need a trigger that fires when any unit is killed. It then needs to check if the unit that died was one of the killing player's units. If it was then nothing would happen. But if it was a different player's units (unless they're on the same team) then what should happen is the trigger will add 1 credit (via the player property trigger) to the killing player. And this would continually fire all game.
Also need help with a leaderboard that displays the amount of credits a player currently has, (up to 125, which is the point where you evolve) but that can come later.
Condition:
Owner of Killing Unit != Owner of Triggering Unit
Action:
Set Variable CreditCount[OwnerOfKillingUnit] = CreditCount[OwnerOfKillingUnit] + 1
(or)
Add Minerals to OwnerOfKillingUnit + 1 (whatever that may be)
As for the leaderboard... take too long to explain! I suggest you load up a map with a working leaderboard and see how they did.
Alright for my version of the old map Evolves I need a trigger that fires when any unit is killed. It then needs to check if the unit that died was one of the killing player's units. If it was then nothing would happen. But if it was a different player's units (unless they're on the same team) then what should happen is the trigger will add 1 credit (via the player property trigger) to the killing player. And this would continually fire all game.
Also need help with a leaderboard that displays the amount of credits a player currently has, (up to 125, which is the point where you evolve) but that can come later.
- Thanks
@ST4RKiLL3R: Go Event:
Unit dies
Condition:
Owner of Killing Unit != Owner of Triggering Unit
Action:
Set Variable CreditCount[OwnerOfKillingUnit] = CreditCount[OwnerOfKillingUnit] + 1
(or)
Add Minerals to OwnerOfKillingUnit + 1 (whatever that may be)
As for the leaderboard... take too long to explain! I suggest you load up a map with a working leaderboard and see how they did.
@xenrathe: Go
Awesome, thanks. :D
Man sometimes I feel stupid when the answer to a trigger like this is so simple. Like "Why didn't I think of that?"