So here's my problem, I'm trying to get pheonix's and other units to attack the player, but they don't fly close enough to the player to attack, instead they very slowly ease into attack range and THEN attack, which makes them horribly slow at actually engaging the player. I've messed with various attributes of these units but regardless of what i adjust, they're still easing into attack range and making the game really easy.
Anyone know of a fix?
Edit: Lemme add more info
Right now they're simply being told to attack the players main unit, so they fly directly for the player, what i'd like them to do exactly is stay in attack mode by try to come at rest to continue firing after they've flown well within their attack range. Right now they're coming to rest to attack waaay at the border and it's taking them forever to take shots at the player.
I think it's an AI problem ... i.e. you have to do something with triggers (not my specialty). but if you were to eliminate the phoenix's ability to attack while moving, which I do know how to do through the data editor, i think it may fix it. however, this pretty much eliminates the phoenix's usefulness in melee. in any case, if you were willing to sacrifice it, i think it'd be fine. if you still want to use YOUR phoenixes, you can just create a seperate unit for the AI.
the field you want to change is under weapons
search:
Phoenix - Ion Cannons
Allowed Movement - None or Slowing...try both if you want
So here's my problem, I'm trying to get pheonix's and other units to attack the player, but they don't fly close enough to the player to attack, instead they very slowly ease into attack range and THEN attack, which makes them horribly slow at actually engaging the player. I've messed with various attributes of these units but regardless of what i adjust, they're still easing into attack range and making the game really easy.
Anyone know of a fix?
Edit: Lemme add more info Right now they're simply being told to attack the players main unit, so they fly directly for the player, what i'd like them to do exactly is stay in attack mode by try to come at rest to continue firing after they've flown well within their attack range. Right now they're coming to rest to attack waaay at the border and it's taking them forever to take shots at the player.
@crazyfingers619: Go
bump
I think it's an AI problem ... i.e. you have to do something with triggers (not my specialty). but if you were to eliminate the phoenix's ability to attack while moving, which I do know how to do through the data editor, i think it may fix it. however, this pretty much eliminates the phoenix's usefulness in melee. in any case, if you were willing to sacrifice it, i think it'd be fine. if you still want to use YOUR phoenixes, you can just create a seperate unit for the AI.
the field you want to change is under weapons
search:
Phoenix - Ion Cannons
Allowed Movement - None or Slowing...try both if you want
hope this works!
Finally got it, thanks for the idea Mokse but unfortunately that didn't solve it :/
What did solve the issue was setting the deceleration of phoenixs stupid high, put it at 100.