Im trying to get a actor to show when the unit has a certain behavior
Ive been trying everything I can make it show when the effect that applies the behavior comes on but I cant destroy it when the behaviors duration is up >.<
Edit:
Figured it out just had to change the At to Scope Unit :DDD and now its beautiful :3
Actually, my problem is that I am creating an actor on missile launch (it's a tentacle) with the term 'At Caster'. Then, when a specific buff is removed from the target, I want to destroy the actor, but since it is created on the caster, I can't figure out how to reference this specific instance of the actor.
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Im trying to get a actor to show when the unit has a certain behavior Ive been trying everything I can make it show when the effect that applies the behavior comes on but I cant destroy it when the behaviors duration is up >.<
Edit: Figured it out just had to change the At to Scope Unit :DDD and now its beautiful :3
Which event did you use? I have a similar problem, but none of the combinations of Behavior or Behavior Level events has worked for me.
@TheOverbob: Go
Make sure you're testing in game, too; the editor doesn't check for behaviors on units when dealing with their actors
Actually, my problem is that I am creating an actor on missile launch (it's a tentacle) with the term 'At Caster'. Then, when a specific buff is removed from the target, I want to destroy the actor, but since it is created on the caster, I can't figure out how to reference this specific instance of the actor.