Behaviors can enable or disable weapons.
I want to have a certain weapon enabled only when a behavior is active.
What I'm not sure of is how to disable that weapon the rest of the time. I don't see a way to disable a weapon other than using behaviors, so the only thing I can think of is to add a passive, always-on behavior that disables this weapon except when the first behavior mentioned is active.
I've tried putting the weapons in weapons+ in a different order, but it always fires the same one, and I'm not sure why.
Is there another way to assign a weapon to a unit with it being disabled by default?
You don't want to use items do you? I mean you can disable the unit from having an attack and make a weapon item that adds the attack behaviors and such?
Behaviors can enable or disable weapons.
I want to have a certain weapon enabled only when a behavior is active.
What I'm not sure of is how to disable that weapon the rest of the time. I don't see a way to disable a weapon other than using behaviors, so the only thing I can think of is to add a passive, always-on behavior that disables this weapon except when the first behavior mentioned is active.
I've tried putting the weapons in weapons+ in a different order, but it always fires the same one, and I'm not sure why.
Is there another way to assign a weapon to a unit with it being disabled by default?
@YiffMaster: Go
You can try deleting the weapon use of a certain unit in the data window. And when a behavior is actived, add it whit a trigger effect.
You don't want to use items do you? I mean you can disable the unit from having an attack and make a weapon item that adds the attack behaviors and such?
@YiffMaster:
Use the Disabled flag.