Think of auto scrolling stages on 2d side scrollers. Typically you either get pushed forward or die when you hit the "back" wall. Any thoughts on how to do this?
I know there are some path blockers, but I'm not sure if you can dynamically update their positions with triggers.
I think the consensus was that if you character is off screen, kill them. I think this was done via simply killing all units off screen, or if not, then constantly moving a region to the center of the camera, then killing all units outside the region.
Think of auto scrolling stages on 2d side scrollers. Typically you either get pushed forward or die when you hit the "back" wall. Any thoughts on how to do this?
I know there are some path blockers, but I'm not sure if you can dynamically update their positions with triggers.
I think the consensus was that if you character is off screen, kill them. I think this was done via simply killing all units off screen, or if not, then constantly moving a region to the center of the camera, then killing all units outside the region.
I found a way to make this work! Now my unit moves forward when it touches the back boundary.