Has anyone noticed erratic behavior when using the Cost of Unit Type function? For some things it works correctly (returning the Repair Resource value for the unit object) but on a lot of things it just returns 0.
I've tried to isolate the field that's causing the bug but I can't figure it out. Both of the units I'm testing it on were created from scratch, both are based on CUnit, but with one the trigger works and the other it doesn't.
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Has anyone noticed erratic behavior when using the Cost of Unit Type function? For some things it works correctly (returning the Repair Resource value for the unit object) but on a lot of things it just returns 0.
I've tried to isolate the field that's causing the bug but I can't figure it out. Both of the units I'm testing it on were created from scratch, both are based on CUnit, but with one the trigger works and the other it doesn't.