I'm making a map with 4 allied players (start-locations in square shape) close to each-other having their minerals side by side at the center. Even when I set ownership of minerals to be player's # and not neutral, workers still gather from the closest neighbor. They even climb cliffs or pass around them. I think we should be able to have such an option to make neighboring bases without ruining the balance of resources like that.
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I'm making a map with 4 allied players (start-locations in square shape) close to each-other having their minerals side by side at the center. Even when I set ownership of minerals to be player's # and not neutral, workers still gather from the closest neighbor. They even climb cliffs or pass around them. I think we should be able to have such an option to make neighboring bases without ruining the balance of resources like that.