Hi guys,
I'm searching for a way to completely stop a unit's animation (basically playing the stand-animation without the random movement).
I've tried the most obvious ways of simply pausing the unit (doesn't pause the actor though) and "Animation - Set the Default animation time scale to 0.0".
The latter one seemed to work just fine for a few seconds, but after that the unit would play it's animation again as if nothing happened >.< (funnily it seems to work permanently if you try to speed the unit up - ergo increase the time scale to >1)
Does anyone know a different way or what I did wrong?
Use behavior with time scale modify to 0.01...
Basically, this will freeze the unit movement speed, attack speed, turning speed, cating speed, any speed included animation speed.......
Maybe there is another way.
No, the idea is to stop ANY animation. Completely freeze the unit. Look at the Marine for example. His default stand animation shows him breathing and shifting his weight from one leg to the other - I want that to not happen anymore.
Anyway, thanks Thanatos. It's probably not the most elegant way, but it works. Althought if you watch very closely you can see how the unit's moving veeeery slowly :=)
Built some doodads from various Terran units last night, and tried to do this very thing, the best way I found was the following:
Check the Actor in question, then go to the "Events +" field and modify it.
By default, most units have a field here under "ActorCreation" named "AnimPlay Stand Stand PlayForever". Clicking this shows the various options for this event, somewhere at the top it says "Msg Type: Animation Play", click the Animation Play part, and you should get a scroll down list, just above the Animation Play, there should be one named "Animation Paused".
I haven't played around with this too much, and only for doodads, where I've only got an Actor and an associated Model, but for those it seems to work ok, at least in the editor...
Hi guys,
I'm searching for a way to completely stop a unit's animation (basically playing the stand-animation without the random movement).
I've tried the most obvious ways of simply pausing the unit (doesn't pause the actor though) and "Animation - Set the Default animation time scale to 0.0".
The latter one seemed to work just fine for a few seconds, but after that the unit would play it's animation again as if nothing happened >.< (funnily it seems to work permanently if you try to speed the unit up - ergo increase the time scale to >1)
Does anyone know a different way or what I did wrong?
Use behavior with time scale modify to 0.01... Basically, this will freeze the unit movement speed, attack speed, turning speed, cating speed, any speed included animation speed....... Maybe there is another way.
If you're just wanting to stop the idle movement, you can disable fidgeting for that unit.
You can make a unit stand still and move by playing fidget animation right after initiating a move order.
No, the idea is to stop ANY animation. Completely freeze the unit. Look at the Marine for example. His default stand animation shows him breathing and shifting his weight from one leg to the other - I want that to not happen anymore.
Anyway, thanks Thanatos. It's probably not the most elegant way, but it works. Althought if you watch very closely you can see how the unit's moving veeeery slowly :=)
Built some doodads from various Terran units last night, and tried to do this very thing, the best way I found was the following:
Check the Actor in question, then go to the "Events +" field and modify it.
By default, most units have a field here under "ActorCreation" named "AnimPlay Stand Stand PlayForever". Clicking this shows the various options for this event, somewhere at the top it says "Msg Type: Animation Play", click the Animation Play part, and you should get a scroll down list, just above the Animation Play, there should be one named "Animation Paused".
I haven't played around with this too much, and only for doodads, where I've only got an Actor and an associated Model, but for those it seems to work ok, at least in the editor...
Hope this is what you were looking for.