Hi, i've searched and looked and havnt found any good answer.
I'm looking for a way to set up extra victory conidtions on top of the normal melee victory conditions.
1. Strategic position victory, by holding a number of strategic positions for a set amount of time you win.
2. Resource victory by collecting a set amount of resources in your stocks you win.
3. Setting the time a map runs, and then the person with the most points win. Normal point system is in place and holding the victory locations gives you points per time unit.
1. Strategic position victory, by holding a number of strategic positions for a set amount of time you win.
someone is currently working on a KOTH map , you gain points for being close to a specific unit over time and for keeping it in your control
2. Resource victory by collecting a set amount of resources in your stocks you win.
trigger : players property is modified
condition players property = 1000 (example)
action
show victory conditions for player
show defeat conditions for everyone else
Setting the time a map runs, and then the person with the most points win. Normal point system is in place and holding the victory locations gives you points per time unit.
1. Make variables for each strategic position for each player (array maybe) and make trigger that every second checks if there are troops and if so increase those variables. Then make trigger that check each second if key variables (strategic places) have max value (ex. 100secs) and run trigger with victory for player whose variable is.
2. Create trigger that checks each few seconds how much minerals players have and run victory if so.
3. I don't really understand this one :P
Hi, i've searched and looked and havnt found any good answer.
I'm looking for a way to set up extra victory conidtions on top of the normal melee victory conditions.
1. Strategic position victory, by holding a number of strategic positions for a set amount of time you win.
2. Resource victory by collecting a set amount of resources in your stocks you win.
3. Setting the time a map runs, and then the person with the most points win. Normal point system is in place and holding the victory locations gives you points per time unit.
bump
bump
@Botjer: Go
1. Strategic position victory, by holding a number of strategic positions for a set amount of time you win.
someone is currently working on a KOTH map , you gain points for being close to a specific unit over time and for keeping it in your control
2. Resource victory by collecting a set amount of resources in your stocks you win.
trigger : players property is modified
condition players property = 1000 (example)
action
show victory conditions for player
show defeat conditions for everyone else
Setting the time a map runs, and then the person with the most points win. Normal point system is in place and holding the victory locations gives you points per time unit.
Create a timer base from a timer variable
When timer Expires
show victory / defeat
These are just rough ideas to get you started :)
Just create some additional triggers.
1. Make variables for each strategic position for each player (array maybe) and make trigger that every second checks if there are troops and if so increase those variables. Then make trigger that check each second if key variables (strategic places) have max value (ex. 100secs) and run trigger with victory for player whose variable is.
2. Create trigger that checks each few seconds how much minerals players have and run victory if so.
3. I don't really understand this one :P
thanks both of you
3. the game ends after a set amount of time. the player / team with the most points wins.