im a total noob at graphics, models and all this stuff, so i dont have a clue if or how this could be possible.
i have some Stargate models out of an garrysmod addon, and also some CSS models like the P90 would be nice to have for my stargate project.
so getting these models is no problem, i have some things in serveral file formats - but no clue how to open or convert them or if its even possible.
i have files with these extensions:
.vtx
.vvd (thats 2 v)
.mdl (obviosly the model, but also one of the smalles files)
.phy
does anyone know any way to make first of all get the real model out of these files, and then to convert it into sc2 suitable m3 files?
You'll need to open the model in something that exports to m3. As far as I know, that's either limited to, or best done in 3dsmax.
HL2 models are typically done in 3dsmax. For more information on how to open / import the model in it, the Facepunch forums (official Garrysmod forums) are the best place to look. I'm feeling lucky got this: http://www.facepunch.com/showthread.php?t=504301
But bear in mind that Starcraft uses explicit names for its animations (Walk, Stand, Attack), so each animation will need to be renamed. I honestly don't know enough about SC2 modeling to know if bones make any difference....
But it's going to be a fairly large job per model, something you'd probably want to try to find a modeling guy to do.
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Hey guys.
i would like to know something..
im a total noob at graphics, models and all this stuff, so i dont have a clue if or how this could be possible. i have some Stargate models out of an garrysmod addon, and also some CSS models like the P90 would be nice to have for my stargate project.
so getting these models is no problem, i have some things in serveral file formats - but no clue how to open or convert them or if its even possible.
i have files with these extensions: .vtx .vvd (thats 2 v) .mdl (obviosly the model, but also one of the smalles files) .phy
does anyone know any way to make first of all get the real model out of these files, and then to convert it into sc2 suitable m3 files?
You'll need to open the model in something that exports to m3. As far as I know, that's either limited to, or best done in 3dsmax.
HL2 models are typically done in 3dsmax. For more information on how to open / import the model in it, the Facepunch forums (official Garrysmod forums) are the best place to look. I'm feeling lucky got this:
http://www.facepunch.com/showthread.php?t=504301
Once you have the file open in 3dsmax, you'll need to use the m3 plugins to export it:
http://forums.sc2mapster.com/resources/tutorials/4431-misc-converting-eve-online-models-for-sc2/#p8
But bear in mind that Starcraft uses explicit names for its animations (Walk, Stand, Attack), so each animation will need to be renamed. I honestly don't know enough about SC2 modeling to know if bones make any difference....
But it's going to be a fairly large job per model, something you'd probably want to try to find a modeling guy to do.