So in my game I can make a nice row of turrets, and then waves of enemies come, but rather than attack the turret / structure that's right in front of them, they try to walk all the way around the line of turrets to get around. They are usually very close but just out of melee attack range to the turret line. If by chance they enter attack distance, they will begin to attack which is what I want.
How do I make it so they stop trying to go around and just by default start attacking the closest thing to them? Enemy current orders are attack point behind turret line.
Update: my turret line is up on a cliff, the units have colossus movement and can scale the cliff no problem. They also have vision of the turret line.
I just tried making my turret line on the same ground level as the units and they went ahead and attacked the closest thing as they are supposed to. I'm going to mess with vision / check cliff levels but hopefully I can find a solution soon.
Alright I fixed this. I did a bunch of stuff so don't know exactly what fixed it but here's what I can remember:
I believe the last step I took was turn off continuous scanning on the weapon but I know alone a lot of these won't fix it. Pretty sure continuous scanning was off when I first had the problem and I turned it on looking for a solution.
Weapon: Turn off continuous scanning flag, turn off melee flag, weapon acquire cliff level range -4 +4, scan range 11, disable call for help acquire filters
Effect: disable same level cliff flag on damage search
Unit: sight range 11, sight level (cliff level) 4
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So in my game I can make a nice row of turrets, and then waves of enemies come, but rather than attack the turret / structure that's right in front of them, they try to walk all the way around the line of turrets to get around. They are usually very close but just out of melee attack range to the turret line. If by chance they enter attack distance, they will begin to attack which is what I want.
How do I make it so they stop trying to go around and just by default start attacking the closest thing to them? Enemy current orders are attack point behind turret line.
Update: my turret line is up on a cliff, the units have colossus movement and can scale the cliff no problem. They also have vision of the turret line.
I just tried making my turret line on the same ground level as the units and they went ahead and attacked the closest thing as they are supposed to. I'm going to mess with vision / check cliff levels but hopefully I can find a solution soon.
Alright I fixed this. I did a bunch of stuff so don't know exactly what fixed it but here's what I can remember:
I believe the last step I took was turn off continuous scanning on the weapon but I know alone a lot of these won't fix it. Pretty sure continuous scanning was off when I first had the problem and I turned it on looking for a solution.
Weapon: Turn off continuous scanning flag, turn off melee flag, weapon acquire cliff level range -4 +4, scan range 11, disable call for help acquire filters
Effect: disable same level cliff flag on damage search
Unit: sight range 11, sight level (cliff level) 4