I'm disgruntled when it comes to many editor features, in fact i'm not shy about admitting that i'm terrible at it.
I have my hero and inventory system working perfectly, it's nicely tuned for my needs. What I now need is a method of changing the model of my hero units when different armor type items are worn. On launch I want to use the colonist model for the base model of the character, and with different armors available later in the game, the players will be able to choose their hero's looks based on playstyle and graphic preference.
If someone could show me how to make an armor item that could change a marine model to a ghost model when equipped, then revert back when not equipped, that would be awesome. P.S. I will try to follow instructions just in text but as my skill level is low and i get confused easily screen shots help, or at least instructions on where i can find fields or functions.
I'm disgruntled when it comes to many editor features, in fact i'm not shy about admitting that i'm terrible at it.
I have my hero and inventory system working perfectly, it's nicely tuned for my needs. What I now need is a method of changing the model of my hero units when different armor type items are worn. On launch I want to use the colonist model for the base model of the character, and with different armors available later in the game, the players will be able to choose their hero's looks based on playstyle and graphic preference.
If someone could show me how to make an armor item that could change a marine model to a ghost model when equipped, then revert back when not equipped, that would be awesome. P.S. I will try to follow instructions just in text but as my skill level is low and i get confused easily screen shots help, or at least instructions on where i can find fields or functions.
Make it so the item applies some sort of behavior when equipped, then in the marine actor add the following events:
Behavior.ItemEquippedBehavior.On
ModelSwap Ghost
Behavior.ItemEquippedBehavior.Off
ModelSwap Marine
@RileyStarcraft: Go
Thank you my good sir. It works wonderfully!