Hi, i need to create a LOT of objects in my map, and I guess units can't be the most effecte way to do that. So I tried to spawn actors, but I get "Could not create Actor" when I try that. So do you have any idea how to create something that could be used as a "trace" for units (think Tron!) which is very performance-effective ? I would even be satisfied with a 2d trace on the ground or something. Any ideas ?
If you're trying to do a lightcycle race thing, why not do a check every once in a while and replace long lines of the same model with a single model thats as long as all the smaller ones? It'd be a bit tricky to script but thats one way of saving unit count I can think of!
I wouldn't care too much about that.
Low poly models (so nothing with complex shapes) which have few animations don't eat much performance. You can probably have a couple of thousand of them in your map without any great performance loss.
It is different if you want to display them all at once though (so zooming the camera so far away that you can basically view the whole map).
In this case you also can't do much, because there's not much to reduce the insane CPU power you'd need for that :P
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hi, i need to create a LOT of objects in my map, and I guess units can't be the most effecte way to do that. So I tried to spawn actors, but I get "Could not create Actor" when I try that. So do you have any idea how to create something that could be used as a "trace" for units (think Tron!) which is very performance-effective ? I would even be satisfied with a 2d trace on the ground or something. Any ideas ?
If you're trying to do a lightcycle race thing, why not do a check every once in a while and replace long lines of the same model with a single model thats as long as all the smaller ones? It'd be a bit tricky to script but thats one way of saving unit count I can think of!
I wouldn't care too much about that.
Low poly models (so nothing with complex shapes) which have few animations don't eat much performance. You can probably have a couple of thousand of them in your map without any great performance loss.
It is different if you want to display them all at once though (so zooming the camera so far away that you can basically view the whole map).
In this case you also can't do much, because there's not much to reduce the insane CPU power you'd need for that :P