Hi, i use this custom script on some units on my map, but it seems that it will still trigger, even after I removed the units from the map (via trigger) any help ?
Hi, I had to do a workaround for this bug in my frogger remake map. It's a pain in the ass. All I did was create a dummy, fake a death and then hide/move the original unit.
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Hi, i use this custom script on some units on my map, but it seems that it will still trigger, even after I removed the units from the map (via trigger) any help ?
Condition:
- Triggering unit is alive equal true
Should do the trick. Although that's most probably a bug that should be fixed.
@s3rius: Go
no, i tried that, does not work... i even displayed a message with the unit type and stuff, still displayed the unit type of the removed unit..
@pixartist: Go bump
Guys seriously, i need this :(
attached the map, look at tick2 and collision triggers
I am unable to check your map because it's probably in a different language.
I'm using English and your triggers are all blanked and I've tried fixing it, it's still not working because of the custom scripts.
Anyway, just saying I've tried :D
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
thanks, found a workaround for my problem...
Hi, I had to do a workaround for this bug in my frogger remake map. It's a pain in the ass. All I did was create a dummy, fake a death and then hide/move the original unit.