Map => Player Properties => Control (Types: Computer, Hostile, Neutral, None, User)
What I want: a neutral player whose units are controllable by multiple other players through triggers.
What I've tried:
computer - works, but messes up my active player counter
hostile - works, but refuses to relinquish control (like sieging after I tell it to unsiege)
neutral - works, but shared vision doesn't work correctly (can attack neutral units on high ground without vision)
none - doesn't work
user - works, but has no computer control ability
I would prefer it if a computer takes over control when no other player claims control. Preferably the computer would know how to micro as well. Which option am I supposed to use? What triggers should I use to fix its problems?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Map => Player Properties => Control (Types: Computer, Hostile, Neutral, None, User)
What I want: a neutral player whose units are controllable by multiple other players through triggers.
What I've tried:
computer - works, but messes up my active player counter
hostile - works, but refuses to relinquish control (like sieging after I tell it to unsiege)
neutral - works, but shared vision doesn't work correctly (can attack neutral units on high ground without vision)
none - doesn't work
user - works, but has no computer control ability
I would prefer it if a computer takes over control when no other player claims control. Preferably the computer would know how to micro as well. Which option am I supposed to use? What triggers should I use to fix its problems?