Hey all, i was hoping to just pop out my random map generator without warning, but not being able to reach my deadline due to the beta patch 16 really fucking up the map editor and my lazyness it seems that my map will be delayed for a bit.
I do plan on completing this map and releasing it but for the time being i plan on completing the campaign fully before re opening the map editor.
So now thats been said let me explain what exactly my map is and the future plans with it.
As i mentioned before it is a random map generator. It will open up with a GUI with a 10x10 grid and terrain type check boxes so that you can select where you want what types of terrain (so far i got mountains, hills, grass lands{sliglty hilly}, swamp, forests, extra vegetation, rocky area, river, & large body of water), all this will be created on a Bel'Shir map set. This selection gui is fully functional and the map WAS generating 100%.. this was prior to patch 16.
Now a little explanation of each terrain and how it works:
Mountains: Right now i have large rocks appearing in a line simulating a mountain ridge, the ridge does curve slightly in a random fashion, and all mountain ridges start off heading towards a static direction that is determined by a randomized variable at the map initialization (So it actualy looks like a mountainous area).
Hills: Generates gradual and steep hills in the selected area, when hills are generated close to eachother they tend to make cliff like lines in certain spots, this creates really interesting visual effects for really hilly maps.
Swamp: Fricking swampy man, lots of small watery holes with tons of sight blockers and vines. Units will be slowed down in this area once map work resumes.
Forests: Plants a group of trees within a randomly placed single tree in selected areas, this simulates open and dense areas in a forest, also light vegetation is generated randomly in selected area.
Extra Vegetation: Just generates extra vegetation randomly in the selected area, so far no indept coding, just plain and simple.
Rocky area: Same thing as extra vegentation, but it generates really small rocks and big rocks (that block ground pathing ina small area).
Large Body of water: Pretty much will create a large lake in the given area, great if you want to make an island of a sea cost like map.
Rivers: A river line will be created in the selected area, it is able to detect mountains and will try to go around the mountain by itself using triggers.
Now i initially designed this map to be fully randomized by itself, and then decided to modify it so it can be fully customizable by the host, but both options will be available upon map release.
I do plan on making the tile set selectable for all planets and having a bunch of extra terrain types available, everything from city scapes, to garbage dumps.
Also i will add that i have designed triggers to recognize steep areas and deep water zones and to create ground blockers, & slow down effects.
My future plans once the random map generator is fully created (to my specifications) i do plan on making a game that will use this generator. This game will be somewhat like total war and dawn of war combined. You start off with a pre selected army, and holding onto territory will earn you resources to build up on units. Also terrain and cover will be important, as well as weapon and armour types. I plan on making this game appear to be as realistic as possible.
Once this is accomplished the game will be released with extra future plans to save your unit set up (and units that have fought in battle and gained veterancy) and you the user will have the ability to pull these units out in different games. This will require alot of coding and planning so please be patient, the final product might not even come out for quite a few months, but i guarantee you that when it does i will make sure it is awesome XD.
So in conclusion i plan on releasing the random map generator at three seperate phases of completion.
When the generator is fully functional
The game is made (yet to be named)
The game data can be saved and carried over to other sessions.
I do not plan on releasing the map on SCII mapster (but instead in battle.net), for the main purpose of keeping all my hard work to myself (yes kinda selfish). However if you really want to use the map generator in your own maps just PM me and we can discuss what we can do =) So really i just want to control my own material instead of a crazy free for all.
Thanks for reading this, i look forward to seeing comments and answering any questions, and i'll try to stay up to date and release more information once i start mapping again!
Oh yah, i would also like to thank everyone who has posted tutorials on SCII mapster (and the staff of course) for all the helpful information. it really has helped me learn the galaxy editor, and to improve myself as a mapper in general
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Hey all, i was hoping to just pop out my random map generator without warning, but not being able to reach my deadline due to the beta patch 16 really fucking up the map editor and my lazyness it seems that my map will be delayed for a bit.
I do plan on completing this map and releasing it but for the time being i plan on completing the campaign fully before re opening the map editor.
So now thats been said let me explain what exactly my map is and the future plans with it.
As i mentioned before it is a random map generator. It will open up with a GUI with a 10x10 grid and terrain type check boxes so that you can select where you want what types of terrain (so far i got mountains, hills, grass lands{sliglty hilly}, swamp, forests, extra vegetation, rocky area, river, & large body of water), all this will be created on a Bel'Shir map set. This selection gui is fully functional and the map WAS generating 100%.. this was prior to patch 16.
Now a little explanation of each terrain and how it works:
Mountains: Right now i have large rocks appearing in a line simulating a mountain ridge, the ridge does curve slightly in a random fashion, and all mountain ridges start off heading towards a static direction that is determined by a randomized variable at the map initialization (So it actualy looks like a mountainous area).
Hills: Generates gradual and steep hills in the selected area, when hills are generated close to eachother they tend to make cliff like lines in certain spots, this creates really interesting visual effects for really hilly maps.
Swamp: Fricking swampy man, lots of small watery holes with tons of sight blockers and vines. Units will be slowed down in this area once map work resumes.
Forests: Plants a group of trees within a randomly placed single tree in selected areas, this simulates open and dense areas in a forest, also light vegetation is generated randomly in selected area.
Extra Vegetation: Just generates extra vegetation randomly in the selected area, so far no indept coding, just plain and simple.
Rocky area: Same thing as extra vegentation, but it generates really small rocks and big rocks (that block ground pathing ina small area).
Large Body of water: Pretty much will create a large lake in the given area, great if you want to make an island of a sea cost like map.
Rivers: A river line will be created in the selected area, it is able to detect mountains and will try to go around the mountain by itself using triggers.
Now i initially designed this map to be fully randomized by itself, and then decided to modify it so it can be fully customizable by the host, but both options will be available upon map release.
I do plan on making the tile set selectable for all planets and having a bunch of extra terrain types available, everything from city scapes, to garbage dumps.
Also i will add that i have designed triggers to recognize steep areas and deep water zones and to create ground blockers, & slow down effects.
My future plans once the random map generator is fully created (to my specifications) i do plan on making a game that will use this generator. This game will be somewhat like total war and dawn of war combined. You start off with a pre selected army, and holding onto territory will earn you resources to build up on units. Also terrain and cover will be important, as well as weapon and armour types. I plan on making this game appear to be as realistic as possible.
Once this is accomplished the game will be released with extra future plans to save your unit set up (and units that have fought in battle and gained veterancy) and you the user will have the ability to pull these units out in different games. This will require alot of coding and planning so please be patient, the final product might not even come out for quite a few months, but i guarantee you that when it does i will make sure it is awesome XD.
So in conclusion i plan on releasing the random map generator at three seperate phases of completion. When the generator is fully functional The game is made (yet to be named) The game data can be saved and carried over to other sessions.
I do not plan on releasing the map on SCII mapster (but instead in battle.net), for the main purpose of keeping all my hard work to myself (yes kinda selfish). However if you really want to use the map generator in your own maps just PM me and we can discuss what we can do =) So really i just want to control my own material instead of a crazy free for all.
Thanks for reading this, i look forward to seeing comments and answering any questions, and i'll try to stay up to date and release more information once i start mapping again!
Oh yah, i would also like to thank everyone who has posted tutorials on SCII mapster (and the staff of course) for all the helpful information. it really has helped me learn the galaxy editor, and to improve myself as a mapper in general