Hey, I'm working an idea that i just cant figure out how to get around.
I'm trying to create a buff system where a combination of certian buffs will unlock particular spells.
eg, I have a ability that needs 3 different buffs on my hero before i can cast the spell.
(think invoker from dota - how he has to cast a combination of orbs to unlock different spells )
How would i go about starting this?
If anyone is willing to walk me though the process, or interested in hearing more, i'm happy to make donations for your time :)
Use a requirement for showing the button (Show) for the spell that counts the buffs on the unit if they are greater than 0 and that all three must be on the unit (And). Set the Button of the spell to restricted so it is able to be hidden. Give your ability a Set effect with four different effects. The first is the actual spell while the other three are Remove Behavior effects that remove your buffs.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hey, I'm working an idea that i just cant figure out how to get around.
I'm trying to create a buff system where a combination of certian buffs will unlock particular spells. eg, I have a ability that needs 3 different buffs on my hero before i can cast the spell. (think invoker from dota - how he has to cast a combination of orbs to unlock different spells ) How would i go about starting this? If anyone is willing to walk me though the process, or interested in hearing more, i'm happy to make donations for your time :)
This is probably wrong so feel free to ignore me, but you can try using triggers to say
if: buff1, buff2, buff3 then:spell42
and you could set it to the certain unit of whatever youre using
once again feel free to ignore this cuz im still not very good at map editor
@Wernerslug: Go
yeah, that's sort of on the line what im thinking, but i'm looking for more how to actually to do it in the editor myself ;D
Anyone else have any ideas how this could be achieved?
(creating a system where you need 3 buffs to activate a spell, after which cast, will loose all buffs)
Use a requirement for showing the button (Show) for the spell that counts the buffs on the unit if they are greater than 0 and that all three must be on the unit (And). Set the Button of the spell to restricted so it is able to be hidden. Give your ability a Set effect with four different effects. The first is the actual spell while the other three are Remove Behavior effects that remove your buffs.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg