I have a unit which is stationary, but I would like it to be able to turn (to face targets, fidget, etc.). I have tried setting the Unit Flag Turnable without the Movable, but this seems to remove its ability to turn as well. I have tried to set the Speed to 0 and only set the Turning parameters, but to no avail.
Hello there!
I have a unit which is stationary, but I would like it to be able to turn (to face targets, fidget, etc.). I have tried setting the Unit Flag Turnable without the Movable, but this seems to remove its ability to turn as well. I have tried to set the Speed to 0 and only set the Turning parameters, but to no avail.
Any pointers?
Having a footprint tends to lock them in place. Use a turret system to turn.
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I will look into it. I would appreciate if you could elaborate. But I'll try my best :)
Are you trying to use a weapon or ability?
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@DrSuperEvil: Go
Right now I am trying to use it just for fidget turn, really. Ideally, it will be used for ability.
Then you need no footprint and to set all the fidget associated fields under the Unit data type.
My turret simulation map found under my data assets could be used to face the target when using an ability.
Under the Turrets data type you can set the idle rotation rate.
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