The problem is that I have a behaviour with a periodic effect and I want that there is an explosion whenever it triggers, but I can't find where visual effects are changed. Is there a possibility to add something visual and, if possible, sound?
Yup. Im not to great with actors but here is what I did for my abiltiy:
first, create a new actor. set "based on" to "ModelAnimationStyleOneShot"
then in the model field, set the model to something like siege tank impact (thats an explosion model)
now go to events +
now get rid of what is there. Right click, add new event. Set Msg type to actor creation. Then click on the field right below that says action impact. Change message type to animation play. Set the name and properties to birth.
Now add another event. (Right click, add event). Change the message type to AnimDone. Right click and add a term to that. (NOT a new event). Set that type to AnimName and the name to birth. Now click the next term in the list. (It probably says action impact). Change it to message type destroy. Ok, almost done.
Now add one last event. Message type = event. source name = name of the event that your ability is using.. sub name should be start. Now change the term below this to "create". And finally, right click and add a term. Set this type to "At". Set the field to "effect"
The problem is that I have a behaviour with a periodic effect and I want that there is an explosion whenever it triggers, but I can't find where visual effects are changed. Is there a possibility to add something visual and, if possible, sound?
Yup. Im not to great with actors but here is what I did for my abiltiy:
first, create a new actor. set "based on" to "ModelAnimationStyleOneShot"
then in the model field, set the model to something like siege tank impact (thats an explosion model)
now go to events +
now get rid of what is there. Right click, add new event. Set Msg type to actor creation. Then click on the field right below that says action impact. Change message type to animation play. Set the name and properties to birth.
Now add another event. (Right click, add event). Change the message type to AnimDone. Right click and add a term to that. (NOT a new event). Set that type to AnimName and the name to birth. Now click the next term in the list. (It probably says action impact). Change it to message type destroy. Ok, almost done.
Now add one last event. Message type = event. source name = name of the event that your ability is using.. sub name should be start. Now change the term below this to "create". And finally, right click and add a term. Set this type to "At". Set the field to "effect"
Thanks! You can even add sound effects to the ability by creating an actor with actor type sound.