Heya. I downloaded one of the packs from this site that included models for all of the Terran weapons. My goal is to give the Scientist the Reaper pistol so Scientists can be used as units and have some way of fighting.
However, it looks like there's no attachment point for it. The arms/hands/forearms of the Scientist don't seem to have any attachment points.
So is it impossible to have the Scientist hold a gun without exporting, buying some expensive 3d modelling software, and re-importing?
EDIT: Oops, I should have put this in Data I think.
Heya. I downloaded one of the packs from this site that included models for all of the Terran weapons. My goal is to give the Scientist the Reaper pistol so Scientists can be used as units and have some way of fighting.
However, it looks like there's no attachment point for it. The arms/hands/forearms of the Scientist don't seem to have any attachment points.
So is it impossible to have the Scientist hold a gun without exporting, buying some expensive 3d modelling software, and re-importing?
EDIT: Oops, I should have put this in Data I think.
you may be able to find a modeler who would be willing to do this for you.
Isn't it like war3 - you just make the model of a pistol, or simply leave off everything from the Reaper but his pistol, then the model is X Y Z = 0, and then attach the model with SOp attachment etc. Heck, Site operations allow you to put the model right at his hand even if the model isn't on the X Y Z = 0 axis
I don't know a lot about the editor. As far as I can tell, the Reaper and his pistols are the same model. I think the guy's pack I got the pistol from did the model work manually to separate weapons from their respective units.
As far as I know (I could be wrong), the model's skeleton has to have special bones defined as attachment points in order for you to attach things. I don't know this for sure. But I suspect that that's how it is. When I viewed the bones for the Scientist, he had a small list of (six) attachment points, but none of them were on any of his limbs. They were all "center" things, like his head, his "origin", stuff like that. Nothing you can put a gun on. Even if I knew how to attach the gun to one of those central points and offset it to his hand, it wouldn't move with his hand without some really complex offset manipulation that I have no idea if it's possible to do.
I don't know a lot about the editor. As far as I can tell, the Reaper and his pistols are the same model. I think the guy's pack I got the pistol from did the model work manually to separate weapons from their respective units.
As far as I know (I could be wrong), the model's skeleton has to have special bones defined as attachment points in order for you to attach things. I don't know this for sure. But I suspect that that's how it is. When I viewed the bones for the Scientist, he had a small list of (six) attachment points, but none of them were on any of his limbs. They were all "center" things, like his head, his "origin", stuff like that. Nothing you can put a gun on. Even if I knew how to attach the gun to one of those central points and offset it to his hand, it wouldn't move with his hand without some really complex offset manipulation that I have no idea if it's possible to do.
That is correct. However, from what I have heard, adding attachment points to a model isn't all that hard. You could add a request to the modelling forums, maybe someone will do it for you.
Also, I have heard, you can add attachment points in a separate .m3h file now, so you don't have to re-import the entire model.
Thank you for your reply. I normally wouldn't ask people to do things for me, but that sounds simple enough. Maybe someone will see value in it and others can use it too.
One more question I suppose. As far as I know, all the humanoid units that can fight at range hold rifles in their arms. Is there a suitable animation for firing a handgun? And if so, could it just be plopped into the scientist? Or would a custom one have to be made?
I don't think, you can just transfer an animation from one unit to another. However, animations can also be added in seperate .m3a files. You could try to add an m3a file for another unit to the scientist and see what it does, but I doubt it will work.
I don't think, you can just transfer an animation from one unit to another. However, animations can also be added in seperate .m3a files. You could try to add an m3a file for another unit to the scientist and see what it does, but I doubt it will work.
It can be done without this, I believe the civilian models have attachments, and if he texture swaps them, it SHOULD fit, then just add it on them
Would you still be able to get the varying scientist looks if you did that? I'm still not sure if I want the scientist look to be random or one constant one. But it would be nice to keep the option open.
Don't the civilians have different shaped clothing on their model?
Edit: If there's no easy way to do this and I don't get anyone when I request it, it'll be no big deal I suppose. I'm going to be using the scientist as the player character of a macro player of sorts in the map I'm making. There will only be one scientist, so it won't go against what I'm doing too badly if he has to rely on the fighting units/players to protect him. If he dies, he'll respawn as a marine, but his team will lose a significant advantage in map vision, since only ranking officers will get shared vision of their teammates. (I renamed the scientist to Lieutenant.)
I like the scientist best because he looks very ranking officer-ish. But I can take a look at the civilians and see if they'll work too.
Heya. I downloaded one of the packs from this site that included models for all of the Terran weapons. My goal is to give the Scientist the Reaper pistol so Scientists can be used as units and have some way of fighting.
However, it looks like there's no attachment point for it. The arms/hands/forearms of the Scientist don't seem to have any attachment points.
So is it impossible to have the Scientist hold a gun without exporting, buying some expensive 3d modelling software, and re-importing?
EDIT: Oops, I should have put this in Data I think.
you may be able to find a modeler who would be willing to do this for you.
@Amaroq64: Go
Isn't it like war3 - you just make the model of a pistol, or simply leave off everything from the Reaper but his pistol, then the model is X Y Z = 0, and then attach the model with SOp attachment etc. Heck, Site operations allow you to put the model right at his hand even if the model isn't on the X Y Z = 0 axis
I don't know a lot about the editor. As far as I can tell, the Reaper and his pistols are the same model. I think the guy's pack I got the pistol from did the model work manually to separate weapons from their respective units.
As far as I know (I could be wrong), the model's skeleton has to have special bones defined as attachment points in order for you to attach things. I don't know this for sure. But I suspect that that's how it is. When I viewed the bones for the Scientist, he had a small list of (six) attachment points, but none of them were on any of his limbs. They were all "center" things, like his head, his "origin", stuff like that. Nothing you can put a gun on. Even if I knew how to attach the gun to one of those central points and offset it to his hand, it wouldn't move with his hand without some really complex offset manipulation that I have no idea if it's possible to do.
That is correct. However, from what I have heard, adding attachment points to a model isn't all that hard. You could add a request to the modelling forums, maybe someone will do it for you.
Also, I have heard, you can add attachment points in a separate .m3h file now, so you don't have to re-import the entire model.
Thank you for your reply. I normally wouldn't ask people to do things for me, but that sounds simple enough. Maybe someone will see value in it and others can use it too.
One more question I suppose. As far as I know, all the humanoid units that can fight at range hold rifles in their arms. Is there a suitable animation for firing a handgun? And if so, could it just be plopped into the scientist? Or would a custom one have to be made?
I don't think, you can just transfer an animation from one unit to another. However, animations can also be added in seperate .m3a files. You could try to add an m3a file for another unit to the scientist and see what it does, but I doubt it will work.
It can be done without this, I believe the civilian models have attachments, and if he texture swaps them, it SHOULD fit, then just add it on them
Would you still be able to get the varying scientist looks if you did that? I'm still not sure if I want the scientist look to be random or one constant one. But it would be nice to keep the option open.
Don't the civilians have different shaped clothing on their model?
Edit: If there's no easy way to do this and I don't get anyone when I request it, it'll be no big deal I suppose. I'm going to be using the scientist as the player character of a macro player of sorts in the map I'm making. There will only be one scientist, so it won't go against what I'm doing too badly if he has to rely on the fighting units/players to protect him. If he dies, he'll respawn as a marine, but his team will lose a significant advantage in map vision, since only ranking officers will get shared vision of their teammates. (I renamed the scientist to Lieutenant.)
I like the scientist best because he looks very ranking officer-ish. But I can take a look at the civilians and see if they'll work too.