Alright guys, I'm ALMOST DONE with my tower defense (Bubbles' Tower Defense). All that's left is:
Features:
1. allow mobile towers (all 3) to attack while moving
2. limit Patrolling to 1 waypoint (plus where the unit is when ordered to patrol makes 2 total i guess - there's 7 + start location, notmally)
3. make a chain weapon (Archon weapon that links to a 2nd enemy)
-show the chain tower's range (already know how to do this, just need to make the weapon first)
4. I need to allow more time before the first wave starts. I set my timer/wave-spawner up as was done in Beider's 7part TD tutorial, so when the map starts, the timer automatically starts from 5 seconds, which isn't really enough.
Bugs:
- tower range indicators are not disappearing when a lvl 2 or lvl 3 tower is deselected (currently waiting for a reply from Beider)
5. the cannon barrel on Tank Tower lvl 2 still doesnt turn to fire
6. bunker towers (all 3) are still only firing 1 weapon
7. bunker tower lvl 3 weapon (marauder wep) is acting funny. Doing WAY too much damage and slowing too much. Also, only firing one weapon as mentioned above
Everything above with a number, i need help with because i don't know how to fix/do it =/ For orginization purposes, when responding to an issue, please put what number it is Thanks in advance for all the help!
1-2 i don't know if i understand right, but you have "mobile turrets" and you want them to patrol fixed points on the map? I think it can be done easily with triggers...
patrolling is done by "issue order", you have to select "order targeting a point" and then patrol. the real problem here is what event/conditions the trigger needs to be executed. if it's on creation or by command, or something else i can't imagine atm...
1. s3rius showed me how to do this. The only problem now is that executing one abilities stops another one. So while my hellion (Aka mobile tower) is patrolling is has to stop the Move ability (patrol is an off-shoot of move) to fire. However i tested it and he can indeed fire while moving. So how do i allow it to attack without stopping patrolling? I'm gonna add a trigger to hide Move and Patrol once Patrol is used
3. I used A Standard Tower Defense as a refference and ALMOST have my chain weapon done. Right now the only issue is that it isn't showing up. After im done posting this I'm going to go check out the actors
5. Okay so i just coppied the normal siege turret and actor and put lvl 2 and lvl 3 on the corresponding units. Now lvl 3 works fine, but lvl 2 still wont turn. I checked the weapons, turrets, and actors and theyre all EXACTLY THE SAME (except for names). I just dont get it! I'm going to upload an updated version of the map tonight if you wanna take a look and see if you can spot anything
Issues 2, 5, 6, and 7 are the main things i need help with. The chain weapon i can figure out on my own now that i looked at another map
1 - fixed
2 - still an issue
3 - fixed
4 - still an issue
5 - still an issue
6 - still an issue
7 - stil an issue
5. so apparently the tank is only bugged like then when upgraded from tank tower (lvl 1). If i place the unit there in the editor THEN start the map, it works fine... any ideas?
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Alright guys, I'm ALMOST DONE with my tower defense (Bubbles' Tower Defense). All that's left is:
Features:
1. allow mobile towers (all 3) to attack while moving
2. limit Patrolling to 1 waypoint (plus where the unit is when ordered to patrol makes 2 total i guess - there's 7 + start location, notmally)
3. make a chain weapon (Archon weapon that links to a 2nd enemy)
-show the chain tower's range (already know how to do this, just need to make the weapon first)
4. I need to allow more time before the first wave starts. I set my timer/wave-spawner up as was done in Beider's 7part TD tutorial, so when the map starts, the timer automatically starts from 5 seconds, which isn't really enough.
Bugs:
- tower range indicators are not disappearing when a lvl 2 or lvl 3 tower is deselected (currently waiting for a reply from Beider)
5. the cannon barrel on Tank Tower lvl 2 still doesnt turn to fire
6. bunker towers (all 3) are still only firing 1 weapon
7. bunker tower lvl 3 weapon (marauder wep) is acting funny. Doing WAY too much damage and slowing too much. Also, only firing one weapon as mentioned above
Everything above with a number, i need help with because i don't know how to fix/do it =/ For orginization purposes, when responding to an issue, please put what number it is Thanks in advance for all the help!
5. What are you using for the "Tank Tower", a tank? Did you remember to give its weapon a "turret"?
1-2 i don't know if i understand right, but you have "mobile turrets" and you want them to patrol fixed points on the map? I think it can be done easily with triggers...
patrolling is done by "issue order", you have to select "order targeting a point" and then patrol. the real problem here is what event/conditions the trigger needs to be executed. if it's on creation or by command, or something else i can't imagine atm...
check out my map if yall want to understand (or, i uploaded an image that has all towers along with a quick description, that's all ya need really http://www.sc2mapster.com/maps/btd/images/2-towers/)
1. s3rius showed me how to do this. The only problem now is that executing one abilities stops another one. So while my hellion (Aka mobile tower) is patrolling is has to stop the Move ability (patrol is an off-shoot of move) to fire. However i tested it and he can indeed fire while moving. So how do i allow it to attack without stopping patrolling? I'm gonna add a trigger to hide Move and Patrol once Patrol is used
3. I used A Standard Tower Defense as a refference and ALMOST have my chain weapon done. Right now the only issue is that it isn't showing up. After im done posting this I'm going to go check out the actors
5. Okay so i just coppied the normal siege turret and actor and put lvl 2 and lvl 3 on the corresponding units. Now lvl 3 works fine, but lvl 2 still wont turn. I checked the weapons, turrets, and actors and theyre all EXACTLY THE SAME (except for names). I just dont get it! I'm going to upload an updated version of the map tonight if you wanna take a look and see if you can spot anything
Issues 2, 5, 6, and 7 are the main things i need help with. The chain weapon i can figure out on my own now that i looked at another map
1 - fixed
2 - still an issue
3 - fixed
4 - still an issue
5 - still an issue
6 - still an issue
7 - stil an issue
bumpity bump bump
sorry to be impatient, but i REALLY wanna finish this, especially if i'm so close
5. so apparently the tank is only bugged like then when upgraded from tank tower (lvl 1). If i place the unit there in the editor THEN start the map, it works fine... any ideas?