Simple question, what combination of actor events can keep an actor active until a behavior that's reapplied expires?
For this:
time 0 - 10-second behavior applied
time 0 - Actor created
time 5 - Behavior refreshed
time 15 - Behavior expires
time 15 - Actor destroys
I thought it was a simple process of replicating an existing actor that does this (like guardian shield) but discovered guardian shield itself is actually bugged, and doesn't work... if you recast it while the effect is dissipating the ability is active but there's no visual to indicate as such. Is it impossible to have a special effect show while a behavior is active with the data editor?
Simple question, what combination of actor events can keep an actor active until a behavior that's reapplied expires?
For this:
time 0 - 10-second behavior applied
time 0 - Actor created
time 5 - Behavior refreshed
time 15 - Behavior expires
time 15 - Actor destroys
I thought it was a simple process of replicating an existing actor that does this (like guardian shield) but discovered guardian shield itself is actually bugged, and doesn't work... if you recast it while the effect is dissipating the ability is active but there's no visual to indicate as such. Is it impossible to have a special effect show while a behavior is active with the data editor?