Hi guys. I had a quick question about how to properly use Mod files.
I want to setup a scenario where I have one mod file that has all core data changes I need. I then want to be able to attach this mod file at will to any map file that I make.
I know this is possible to do with the "include other" part of dependencies, however, I want it to be so that if I change some value in the data editor, that value is also changed in the mod file across all my maps that use it.
Essentially I want to have a way where I can make data editor changes to my mod and have it reflect across all my maps, without having to open/save/close my mod and reload my map everytime I make a change.
This is primarily going to be used since, from my understanding, I need to have a map to test out my changes, but as far as I know I don't know if you can attach a test map to your mod file.
Anyone know how I can accomplish this?
Right now I have a mod and a map, and in order to test a change, e.g. increase the size of a model, i need to make the change on the mod, then load up the map and see if it works, then repeat for every change i make, which is cumbersome.
Perhaps there is another way to quickly test out changes in my mod without having to use a map?
Basically looking for a way to transfer Data editor stuff between maps,
or
Have it so that I can make changes to data editor stuff in a map file and have the mod file automatically update without having to manually load up the mod file and make the changes there.
thanks
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Hi guys. I had a quick question about how to properly use Mod files.
I want to setup a scenario where I have one mod file that has all core data changes I need. I then want to be able to attach this mod file at will to any map file that I make.
I know this is possible to do with the "include other" part of dependencies, however, I want it to be so that if I change some value in the data editor, that value is also changed in the mod file across all my maps that use it.
Essentially I want to have a way where I can make data editor changes to my mod and have it reflect across all my maps, without having to open/save/close my mod and reload my map everytime I make a change.
This is primarily going to be used since, from my understanding, I need to have a map to test out my changes, but as far as I know I don't know if you can attach a test map to your mod file.
Anyone know how I can accomplish this?
Right now I have a mod and a map, and in order to test a change, e.g. increase the size of a model, i need to make the change on the mod, then load up the map and see if it works, then repeat for every change i make, which is cumbersome.
Perhaps there is another way to quickly test out changes in my mod without having to use a map?
Any help will be greatly appreciated.
Thanks
Anyone with any ideas on this?
Basically looking for a way to transfer Data editor stuff between maps,
or
Have it so that I can make changes to data editor stuff in a map file and have the mod file automatically update without having to manually load up the mod file and make the changes there.
thanks